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So Long, Battle Pass, and Thanks for all the Sunlight

  • Vainglory
  • |
  • Mar 06, 2019

Let’s just jump into this. The current Battle Pass and its structure isn’t living up to your – the players’ – expectations. And honestly, it isn’t what we wanted the Battle Pass to be when we first set out to create it. Phew! Don’t we all feel better now that we said that out loud?

 

Ultimately, we tried to design a Battle Pass that was an easy decision players could make to add value and meaningful progression to their time playing Vainglory, but due to several factors including:

  • 3 months long and tied to seasons
  • 100 levels of specific rewards with no clear guidance on how to advance
  • Rewards being only relevant to a subset of players
  • Confusing Sunlight currency

as well as a large variety of currencies & items in the game that can and needed to be given as rewards, the playerbase understandably never viewed the Battle Pass as the slam-dunk decision we intended it to be. As a result we were left spending an inordinate amount of time and effort designing and maintaining a system that you, the players, simply didn’t engage with or find much value in.

 

As of Update 4.1, the current Battle Pass and Sunlight systems as we know them will not be renewed for Spring Season.

 

Moving forward, we’re updating our philosophy for the market. Look forward to seeing the market evolve under these principles:

  • Simple – understandable and clear.
  • Sleek – reduced visual clutter and nothing feeling out of place.
  • Consistent – reliable sales structure and explicit purpose for currencies.

Right now we’re working on a new direction to replace the former Battle Pass progression – stay tuned for more details!

Vainglory: Coming To a Platform Near You

  • Vainglory
  • |
  • Feb 08, 2019

 

This update is particularly special for us. Vainglory officially welcomes PC & Mac players onto the Rise! Since we began our journey our goal has been to build core gaming experiences for the next generation of devices; bringing AAA experiences to mobile. We have found along the way that connecting gamers around the world – and most importantly across devices and platforms – is the core of who we are.

We believe all gamers deserve to play together in beautiful, responsive, and deep AAA experiences (whatever their native platform or control mechanism may be). By insisting on gameplay parity across billions of mobile phones, PCs, consoles, next-generation hybrid devices, and more, we are building toward a vision where gamers can play and be competitive with anyone, anywhere. [read more about our post-platform vision here]

Bring a friend and join us in welcoming this new wave of players onto the Rise!

UPDATE 4.0: SAN FENG THE PATIENT MASTER

  • Vainglory
  • |

TABLE OF CONTENTS

SAN FENG THE PATIENT MASTER
SKINS
NEW COLLECTIBLES
GAME MODE UPDATES
UI UPDATES
BUG FIXES
BALANCE & META


SAN FENG THE PATIENT MASTER

A grizzled master of the martial arts who turns his foe’s strength against them through timing and discipline.


HERO ABILITIES

IRON SOUL (PERK)

San Feng’s health is fully fortified for a short time whenever he casts an ability.


TIGER’S BRIDGE (A)

San Feng enters a counter stance and his next basic attack dashes to his target. If an enemy hero deals damage to San Feng during this time, he becomes empowered and may immediately move. While empowered, his dash attack stuns his target and deals increased bonus damage.

Overdrive: At max rank, San Feng ignores all negative effects for a short duration.


DIVINE FIST (B)

San Feng gathers qi before unleashing a powerful burst of damage.

Overdrive: At max rank, San Feng ignores all negative effects for a short duration.


MASTER’S LESSON (Ultimate)

San Feng meditates before pulling in nearby foes, releasing a flurry of strikes around him, dealing damage to and stunning nearby enemies, then sending them flying.


TALENTS

MASTER’S REBUKE (Rare)

Master’s Lesson (C) flings enemies in the opposite direction.


DIVINE FLURRY (Epic)

Divine Fist (B) slows enemies hit and has a much shorter cooldown.


ADVANCING TIGER (Legendary)

Successfully countering refreshes the cooldown of Tiger’s Bridge (A).


SKINS

‘ATHENA’ VARYA (LEGENDARY)

‘ARES’ VARYA (SPECIAL EDITION)

Athena & Ares Varya will be on sale at launch. Check out the huge discount during their sale week!

‘FEATHERED’ ANKA (EPIC)

Feathered Anka will be on sale in the second week of the release. Check out the huge discount during her sale week!

‘DRAGON MASTER’ CATHERINE (LEGENDARY)

Dragon Master Catherine will be on sale in the third week of the release. Check out the huge discount during her sale week!


NEW COLLECTIBLES

We have added a new Social Ping Pack to help celebrate Valentine’s Day! Check them out in your Bag once the update goes live.

The Valentine’s Day 2019 Ping Pack will be on sale for direct purchase in the first week of the release. After that week they will be added to the Collectible Box in the Market. Be sure to pick up the pack before then!


GAME MODE UPDATES

We have restructured our permanent game modes to focus the core experience of the game. The new persistently available game modes in 4.0 will be:

    • 5v5 Ranked
    • 5v5 Casual
    • 3v3 Ranked
    • Rumble
    • Blitz

    If you’d like to read more about this decision please check out our article on the subject (link below). As always we will be listening for your feedback!

    https://www.vainglorygame.com/news/vainglorys-game-modes-4-0/


  • UI UPDATES

    MATCH ACCEPT SCREEN

    The oldest piece of UI in our game has finally been updated! The reason this took so long was simply due to priorities being elsewhere, and it is embarrassing to us that this screen actually managed to live through the entirety of the 3.x year of our game without being updated. We saw your feedback about updating that old, busted screen and we were able to get a fresh, new, streamlined Match Accept Screen in for you this release. Rejoice!

    NEW AND IMPROVED FRIENDS LIST

    We’ve revamped the look of the friends list to be more reflective of the new Vainglory X style. We’re attempting to do a better job making sure that the entire Vainglory experience is more consistent than it has been. We have also rewritten the chat system in order to improve reliability.


    BUG FIXES

        • SAW: Activating Mad Cannon now cancels Roadie Run
        • Ozo: Enemies targeted by Bangarang are now revealed
        • Ozo: Fixed a visual bug on Bangarang

    BALANCE CHANGES AND META

    But wait! There’s more! Want to see the latest changes to your favorite Hero or most despised enemy? Head on over to Balance Notes (link below) now to check out all the Hero, Item, and Meta changes coming to you in Update 4.0!

    https://www.vainglorygame.com/news/update-4-0-hero-item-balance-changes/

Update 4.0 Hero & Item Balance Changes

  • Vainglory
  • |

3v3 META

    • Bounty Increase Per Farm
      • 6 → 3
    • Monsters and Minions
      • First Level Up Time
        • 3:00 → 2:00
      • Level Up Rate
        • 90s → 120s
    • STATS
      • Elder Treant
        • Defense
          • 50 → 0
      • Treant
        • Health
          • 1000 + 240 → 750 + 180
        • Defense
          • 50 → 0
      • Big Bear
        • Health
          • 700 + 200 → 600 + 130
        • Defense
          • 50 → 0
      • Small Bear
        • Health
          • 520 + 180 → 480 + 100
        • Defense
          • 50 → 0
      • Crystal Sentry
        • Health
          • 3500 + 350 → 3000 + 300
      • Kraken (Jungle)
        • Health
          • 10500 + 900 → 9500 + 1000
      • Kraken (Captured)
        • Health
          • 15750 + 1350 → 9500 + 1500
    • Crystal Miner
      • Sentry’s Might
        • Duration
          • 90s → 60s
      • Damage Dealt
        • 15% → 10%
      • Slow Aura
        • 25% → 20%
    • Death Timers
      • 5/25/60 at 0/8/18 → 0/24/60 at 0/12/24


5v5 META

  • VAIN CRYSTAL

    • Halcyon Missile
      • Cooldown
        • 5 → 2
      • Damage
        • 50 → 25
        • 15% Max Health → 5% Max Health
      • Decaying Slow Amount
        • 60% → 75%
    • Rupture Stun
      • Damage
        • 100 → 250

HEROES

  • ALPHA

    • CORE CHARGE
      • Cooldown
        • 6/5.5/5/4.5/4 → 5/4.5/4/3.5/3
  • BLACKFEATHER

    • ROSE OFFENSIVE
      • Damage
        • Weapon Ratio
          • 100% → 125%
  • CELESTE

    • HELIOGENESIS
      • Impact Damage
        • Crystal Ratio
          • 90% → 80%
  • FORTRESS

    • TRUTH OF THE TOOTH
      • Range
        • 6 → 9
  • IDRIS

    • SHROUDSTEP
      • Damage Amp
        • 20/20/20/20/40% → 30/30/30/30/50%
      • Barrier
        • Weapon Ratio
          • 100% → 120%
    • CHAKRAM
      • Damage
        • Crystal Ratio
          • 90% → 100%
        • Weapon Ratio
          • 60% → 70%
    • SHIMMERSTRIKE
      • Total Periodic Damage
        • 200/350/500 → 250/425/600
      • Crystal Ratio
        • 125% → 150%
      • Burst Damage
        • 100/150/200 → 150/250/350
      • Weapon Ratio
        • 100% → 125%
  • JOULE

    • ROCKET LEAP
      • Cooldown
        • 20/18/16/14/10 → 15/14/13/12/8
      • Stun Duration
        • 1.1/1.2/1.3/1.4/1.5 → 0.7/0.8/0.9/1.0/1.5
      • Slow Strength
        • 30/35/40/45/50% → 30/35/40/45/60%
    • THUNDER STRIKE
      • Damage
        • Crystal Ratio
          • 220% → 180%
    • BIG RED BUTTON
      • Damage Per Second
        • Crystal Ratio
          • 240% → 220%
  • KENSEI [DAMAGE REWORK]

    • STATS
      • Damage
        • 90-134 → 74-129
    • IMMOVABLE MIND
      • Barrier Amount
        • 30-140 + 70% Weapon Power
      • Damage
        • Standard Basic Attack
        • [NEW] Deals 10-20% more damage to heroes with higher maximum health
      • Bonus Damage
        • Removed
    • LOTUS STRIKE
      • Damage
        • 20/40/60/80/100 + 50% Weapon Power
    • KENSHO
      • Deals a basic attack
        • Bonus Damage
          • 20/35/50/65/110
    • PATH OF THE RONIN
      • Damage
        • 200/300/400 + 100% Weapon Ratio
  • KESTREL

    • GLIMMERSHOT
      • Area Damage
        • Crystal Ratio
          • 80% → 100%
    • ACTIVE CAMO
      • Bonus Movespeed
        • Weapon Ratio
          • 0.2% → 0.5%
    • ONE SHOT. ONE KILL.
      • Damage
        • Weapon Ratio
          • 120% → 140%
  • KRUL

    • SPECTRAL SMITE
      • Burst Damage
        • Crystal Ratio
          • 80% → 90%
      • Damage Per Stack
        • Crystal Ratio
          • 20% → 30%
    • FROM HELL’S HEART
      • Damage
        • Crystal Ratio
          • 100% → 120%
  • LANCE

    • IMPALE
      • Damage
        • 180/260/340/420/500 → 220/290/360/430/500
    • GYTHIAN WALL
      • Damage
        • 50/90/130/170/210 → 80/115/150/185/220
  • LYRA

    • ARCANE PASSAGE
      • Cooldown
        • 75/60/45 → 90/80/70
      • Range
        • 10/12/14 → 10/20/30
  • MAGNUS

    • SERAPHIC FLARE
      • Damage
        • 350/500/650 → 300/450/600
  • REIM

    • FROSTGUARD
      • Fortified Health Generation
        • Heroes
          • 20% → 10%
        • Non-Heroes
          • 5% → 2.5%
        • Slow
          • 60% → 50%
    • CHILL WINDS
      • Damage
        • 60/110/160/210/310 → 60/100/140/180/220
      • Crystal Ratio
        • 80% → 60%
  • REZA

    • FIRESTARTER
      • Proc Damage
        • Crystal Ratio
          • 230% → 250%
    • NETHERFORM DETONATOR
      • Duration
        • 10 → 6
  • RONA

    • FOESPLITTER
      • Cooldown
        • 18/17/16/15/13s → 14/14/14/14/12s
      • Attack Speed Duration
        • 2/2.5/3/3.5/4s → 4s
  • SAW

    • MAD CANNON
      • Charges
        • 3 → 3/4/5
      • Damage
        • 150/225/300 → 200/275/350
  • SKAARF

    • DRAGON BREATH
      • Damage
        • 500/700/900 → 400/600/800
  • TAKA

    • X-RETSU
      • Cooldown
        • 30/22.5/15 → 25/20/15
      • Damage
        • 200/275/350 → 250/300/350
  • TONY

    • COME AT ME
      • Barrier Charge
        • 12-6.5s → 10-4.5s
    • JAWBREAKER
      • Stun Duration
        • 0.4/0.4/0.4/0.4/0.6s → 0.6/0.6/0.6/0.6/0.8s
    • BADABOOM
      • Tony now reaches his destination faster
      • Damage
        • 250/400/550 → 400/525/650
  • VOX

    • PULSE
      • Cooldown
        • 10/10/10/10/7 → 8/8/8/8/6
    • WAIT FOR IT…
      • Cooldown
        • 80/65/50 → 70/60/50
      • Impact Damage
        • 100/150/200 → 100/175/250
      • Burst Damage
        • 200/300/400 → 200/350/500
  • YLVA

    • CRIMSON FANG
      • Bonus Movement Speed
        • 1 → 1.5/1.5/1.5/1.5/2
      • Bonus Attack Speed
        • 40% → 40/45/50/55/60%

ITEMS

  • MINION CANDY

    • Removed
  • NULLWAVE GAUNTLET

    • Removed
  • IRONGUARD CONTRACT

    • Removed
  • DRAGONBLOOD CONTRACT

    • Now a Tier 2 Utility Item
    • Builds out of Oakheart
    • Total Cost: 600
    • Health
      • 250
    • Passive: Basic attacks apply a 35%/20% (Melee/Ranged) slow for 1s. (6s cooldown)
  • SHIVERSTEEL

    • Build Path
    • Dragonblood Contract + Blazing Salvo
  • STORMCROWN

    • Proc Damage
      • 400-750 (Based on Level) → 500-750 (Based on Level)
  • STORMGUARD BANNER

    • Proc Damage
      • 250-400 (Based on Level) → 250-300 (Based on Level)
  • ROOK’S DECREE

    • Build Path
    • Protector Contract + Warmail
    • Barrier
      • 100 → 150
  • PROTECTOR CONTRACT

    • Now a Tier 2 Defense Item
    • Builds out of Oakheart
      • Total Cost: 600
    • Health
      • 300
    • Passive: After using an ability, your next basic attack against an enemy hero will grant 150 barrier to nearby allies for 2s. (12s cooldown)

3v3 Meta in 4.0

  • Vainglory
  • |

 

3v3 Meta

We’ve heard a lot of great feedback from players surrounding the 3v3 meta. In Vainglory 4.0 we’re looking to take some of those suggestions to make meta corrections that help prevent 3v3 from feeling so snowbally.

The Stormguard Stipulation

3v3 is already meant to be a quicker game mode than 5v5, but previously Stormguard still felt like a requirement. This ate up a lot of early gold and an early item slot. While we don’t want to eliminate Stormguard as an option, we’re lowering the armor and shield of jungle monsters to allow for other early game options to open up.

Kracking Down On Kraken

While the Kraken should still be a strong pushing force that helps close out matches, “The enemy team has captured the Kraken” shouldn’t automatically mean the end of the match. Thus, we’re tuning her down a notch so backfoot teams are able to defend / there are actual counterplay options when defending against the Kraken.

Down With Death Timers

Did face-checking that brush not end well? You were 18 minutes into that match, so probably not. And while that long death timer is deserved, it felt exceedingly punishing when this was an early death. Along with the changes above, we’re lowering death timers by about 30% early on in an effort to reduce the snowballiness of 3v3 matches.

Vainglory’s Game Modes in 4.0

  • Vainglory
  • |


VAINGLORY’S GAME MODES IN 4.0

In 4.0, we’re going to be changing our lineup of game modes. Over the years, we’ve been experimenting with many new modes and saw many changes to play patterns of the Vainglory community. We launched 5v5, which quickly overtook 3v3 in popularity, we’ve introduced Blitz and ARAL, then tested several temporary modes such as Onslaught, then Rumble and OFA on a event based weekend rotation.

With everything we’ve learned, we want to revisit which game modes will be persistent versus which modes will be event driven, with the goal of 1) Providing clarity to new players what Vainglory is focused on and 2) Providing persistent modes that serve different interests and playstyles.

The new persistent game modes in 4.0 will be:

  • 5v5 Casual
  • 5v5 Ranked
  • 3v3 Ranked
  • Rumble
  • Blitz

Most notably, you’ll see that 3v3 Casual is not on the list. We want new players to have a single, clear place to learn the “Standard MOBA game play” before venturing off to a different try-hard mode. This also has the added benefit where we no longer divide the new user population in half across two queues. 3v3 Ranked will continue to be available, and we will continue to fix the balance & meta of 3v3, especially after the big wobble in 3v3 meta from 3.10.

Although a newer game mode, Rumble has been an impressive stand-out from the group of modes that have been on rotation prior to 4.0. Due to its popularity – and because we want to ensure there’s a faster game mode that doesn’t include Talents – Rumble will become a persistent mode in our line-up.  Rumble will replace ARAL’s slot as a permanent game mode. ARAL will now move into the event rotation, as we believing having all three Rumble + Blitz + ARAL as permanent modes would divide the short game mode queues too far.

Lastly, Blitz continues to be a staple mode for those invested in the Talents progression system and specifically want the shortest possible session that still resembles a MOBA. We’ve also added a ‘Talents’ descriptor so that newer players can more easily connect the dots as to why that enemy Skaarf can now spit 3 fireballs at once.

Overall, we want to present Vainglory with a clearer focus on “what the primary try-hard mode is”, while also providing players with an option for a fast game mod with & without talents.

UPDATE 3.10: YLVA THE NORTHERN WOLF

  • Vainglory
  • |
  • Jan 22, 2019

 

TABLE OF CONTENTS

YLVA THE NORTHERN WOLF
SKINS
NEW COLLECTIBLES
GAME MODE UPDATES
NEW FEATURES
BUG FIXES


YLVA THE NORTHERN WOLF

A northern huntress that stalks her prey while preparing the perfect ambush with stealth traps and surprising damage.


HERO ABILITIES

HUNTER’S SENSE (PERK)

Ylva can detect the location and movement direction of enemy heroes through walls and brush, as long as they are moving and within her vision range.


CHARGE SHOT (A)

Ylva charges her weapon, causing her next basic attack to deal bonus damage based on the time spent charging. After it reaches full charge the attack will also stun. While active, Ylva is slowed. Reactivate to cancel.
Overdrive: At max rank, the time it takes to reach full charge is reduced.


CRIMSON FANG (B)

Ylva lunges at her target to deliver a powerful strike that deals more damage to immobilized targets. She then gains additional move and attack speed for a short duration.
Overdrive: At max rank, lunge range is increased.


BINDING MINE (Ultimate)

Ylva places a mine that arms and stealths. When an enemy hero touches it, it will explode after a short delay, causing all enemies within range to take damage and become rooted. Only 1 trap can exist at once.
Traps expire after a minute. Basic attacks reduce their remaining duration.


TALENTS

 

SWIFT SHOT (Rare)

Charge Shot (A) reaches full charge faster.


 

MULTI MINE (Epic)

Ylva may place additional Binding Mines (C).


SHATTERED FANG (Legendary)

Ylva places a Binding Mine (C) at her feet after using Crimson Fang (B).


 

SKINS

‘WU XING FLAME’ TAKA (LEGENDARY)

 

Wu Xing Flame Taka will be available around Lunar New Year!

‘TEDDY BEAR’ JOULE (LEGENDARY)

‘PANDA’ JOULE (SPECIAL EDITION)

‘RED LANTERN LOTUS’ KOSHKA (SPECIAL EDITION)

 

Red Lantern Lotus Koshka will be available during the Lunar New Year celebration as a bonus for purchasing any one of the special Holiday offers in the Market. She’ll also be available throughout the release in the ‘All Bundle’.

 

NEW COLLECTIBLES

Just in time for Lunar New Year! We have added two new Charm Emojis: Heart Eyes and Pig, as well as a new Social Ping Pack to help celebrate Lunar New Year 2019! Check them out in the Inventory menu once the update goes live.

 


 

GAME MODE UPDATES

 

This winter, we added three brand new game modes to Vainglory. One for All and Rumble have both been featured on multiple weekends, and ARAM is slated to make its debut in this release.

One specific piece of feedback we saw for One for All was to make sure that there were mirror matches. We are granting that wish this update. Of course we will be monitoring feedback and watching the data closely to make sure that we tune the experience to be the best it can be in the future.

Rumble has had a number of tweaks related to the Big 3v3 Update (more info in our Balance Changes article), but we’ve done our best to keep the experience as similar to the 3.9 version of the game mode as possible. The major difference should be the existence of the Gold Miner buff (oooh what’s that? psst: read more here).


 

 

NEW FEATURES

IN GAME CHAT

In Game Chat has arrived! In 3.10, you will be able to chat with your teammates DURING the match. Desktop players just hit “enter” to start typing. For mobile players, a new chat button will appear that brings up the keyboard and even a MINIMAP while you type. So no excuses for dying while typing…

Don’t like chat or worried about toxicity? You have options under your control.

1st is you can disable in-game chat entirely via an in-game setting. You won’t see nor be able to send any messages once chat is disabled. This only affects in game though, as lobby chat, friend, guild and other types if chat are not affected.

2nd is that BY DEFAULT all players will auto-mute anyone below “Great Karma” while in public matches. You can also turn this option off, and will receive messages from everyone.

NEW AND IMPROVED HOMESCREEN

What’s this fresh new look on the home screen? As we move towards becoming a desktop + mobile cross-platform game, we needed to update our UI standards to look great on both big screens and small ones. What better time to also revisit its sense of style and personality? We are returning to our roots with a cleaner look that incorporates smooth glass surfaces and brush stroke accents. This is a work in progress and we will spread this new style to the rest of the UI over the coming updates.


 

BUG FIXES

      • Some abilities no longer allow an instantaneous basic attack after them
      • Fixed a bug where Shroudstep (A) caused Idris to deal reduced damage when using an empowered ranged attack
      • Damage dealt to scout cams is now displayed as True damage
      • Varya’s secondary basic attack no longer deals weapon damage
      • Activating stealth will no longer cause players to automatically deselect you while you are under the effect of their true vision

<br /><strong>TABLE OF CONTENTS</strong><a href=”#Ylva” data-mce-href=”#Ylva”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>YLVA THE NORTHERN WOLF</span></a><br />
<a href=”#Skins” data-mce-href=”#Skins”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>SKINS</span></a><br />
<a href=”#Collectibles” data-mce-href=”#Collectibles”>NEW COLLECTIBLES</a><br />
<a href=”#Updates” data-mce-href=”#Updates”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>GAME MODE UPDATES</span></a><br />
<a href=”#Features” data-mce-href=”#Features”><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>NEW FEATURES</span></a><br />
<a href=”#Bug” data-mce-href=”#Bug”>BUG FIXES</a><a id=”Ylva”></a><img class=”alignnone wp-image-25589 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/huntress_splash4-changes-1000×429.jpg” alt=”” width=”660″ height=”283″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/huntress_splash4-changes-1000×429.jpg” />YLVA THE NORTHERN WOLFA northern huntress that stalks her prey while preparing the perfect ambush with stealth traps and surprising damage.HERO ABILITIES<br /><br /><img class=”alignnone wp-image-25603″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Perk-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Perk-150×150.png” />HUNTER’S SENSE (PERK)Ylva can detect the location and movement direction of enemy heroes through walls and brush, as long as they are moving and within her vision range.<img class=”alignnone wp-image-25604″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A-150×150.png” />CHARGE SHOT (A)Ylva charges her weapon, causing her next basic attack to deal bonus damage based on the time spent charging. After it reaches full charge the attack will also stun. While active, Ylva is slowed. Reactivate to cancel.<br />
Overdrive: At max rank, the time it takes to reach full charge is reduced.<img class=”alignnone wp-image-25606″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B-150×150.png” />CRIMSON FANG (B)Ylva lunges at her target to deliver a powerful strike that deals more damage to immobilized targets. She then gains additional move and attack speed for a short duration.<br />
Overdrive: At max rank, lunge range is increased.<img class=”alignnone wp-image-25608″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C-150×150.png” /><br />BINDING MINE (Ultimate)Ylva places a mine that arms and stealths. When an enemy hero touches it, it will explode after a short delay, causing all enemies within range to take damage and become rooted. Only 1 trap can exist at once.<br />
Traps expire after a minute. Basic attacks reduce their remaining duration.TALENTS<br /><img class=”alignnone wp-image-25605″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A2-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/A2-150×150.png” />SWIFT SHOT (Rare)Charge Shot (A) reaches full charge faster.<br /><img class=”alignnone wp-image-25609″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C2-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/C2-150×150.png” />MULTI MINE (Epic)Ylva may place additional Binding Mines (C).<img class=”alignnone wp-image-25607″ src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B2-150×150.png” alt=”” width=”75″ height=”75″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/B2-150×150.png” />SHATTERED FANG (Legendary)Ylva places a Binding Mine (C) at her feet after using Crimson Fang (B).<br />SKINS’WU XING FLAME’ TAKA (LEGENDARY)<br /><img class=”alignnone wp-image-25590 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/LionDanceTaka_Final-1-1000×562.jpg” alt=”” width=”660″ height=”371″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/LionDanceTaka_Final-1-1000×562.jpg” />Wu Xing Flame Taka will be available around Lunar New Year!’TEDDY BEAR’ JOULE (LEGENDARY)<img class=”alignnone wp-image-25591 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear-1000×563.jpg” alt=”” width=”660″ height=”372″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear-1000×563.jpg” />’PANDA’ JOULE (SPECIAL EDITION)<img class=”alignnone wp-image-25592 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear_Panda-1000×563.jpg” alt=”” width=”660″ height=”372″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Joule_TeddyBear_Panda-1000×563.jpg” />’RED LANTERN LOTUS’ KOSHKA (SPECIAL EDITION)<br /><img class=”alignnone wp-image-25593 size-large” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Koshka_RedLanternLotus-1000×562.jpg” alt=”” width=”660″ height=”371″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/Koshka_RedLanternLotus-1000×562.jpg” />Red Lantern Lotus Koshka will be available during the Lunar New Year celebration as a bonus for purchasing any one of the special Holiday offers in the Market. She’ll also be available throughout the release in the ‘All Bundle’.<br /><br /><br />NEW COLLECTIBLES<img class=”aligncenter wp-image-25602 size-full” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/emoji.png” alt=”” width=”1000″ height=”191″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/emoji.png” />Just in time for Lunar New Year! We have added two new Charm Emojis: <strong>Heart Eyes</strong> and <strong>Pig</strong>, as well as a new Social Ping Pack to help celebrate <strong>Lunar New Year 2019!</strong> Check them out in the Inventory menu once the update goes live.<img class=”wp-image-25601 size-full aligncenter” src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/pings2.png” alt=”” width=”1000″ height=”191″ data-mce-src=”https://www.vainglorygame.com/wp-content/uploads/2019/01/pings2.png” /><br /><br />GAME MODE UPDATES<br /><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>This winter, we added three brand new game modes to Vainglory. One for All and Rumble have both been featured on multiple weekends, and ARAM is slated to make its debut in this release. </span><span style=”font-weight: 400;” data-mce-style=”font-weight: 400;”>One specific piece of feedback we saw for One for All was to make sure that there were mirror matches. We are granting that wish this update. Of course we will be monitoring feedback and watching the data closely to make sure that we tune the experience to be the best it can be in the future.</span>Rumble has had a number of tweaks related to the Big 3v3 Update (more info in our <a href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/” data-mce-href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/”>Balance Changes article</a>), but we’ve done our best to keep the experience as similar to the 3.9 version of the game mode as possible. The major difference should be the existence of the Gold Miner buff (oooh what’s that? psst: <a href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/” data-mce-href=”https://www.vainglorygame.com/news/update-3-10-hero-item-balance-changes/”>read more here</a>).<br /><br />NEW FEATURES<strong>IN GAME CHAT</strong>In Game Chat has arrived! In 3.10, you will be able to chat with your teammates DURING the match. Desktop players just hit “enter” to start typing. For mobile players, a new chat button will appear that brings up the keyboard and even a MINIMAP while you type. So no excuses for dying while typing…Don’t like chat or worried about toxicity? You have options under your control.1st is you can disable in-game chat entirely via an in-game setting. You won’t see nor be able to send any messages once chat is disabled. This only affects in game though, as lobby chat, friend, guild and other types if chat are not affected.2nd is that BY DEFAULT all players will auto-mute anyone below “Great Karma” while in public matches. You can also turn this option off, and will receive messages from everyone.<strong>NEW AND IMPROVED HOMESCREEN</strong>What’s this fresh new look on the home screen? As we move towards becoming a desktop + mobile cross-platform game, we needed to update our UI standards to look great on both big screens and small ones. What better time to also revisit its sense of style and personality? We are returning to our roots with a cleaner look that incorporates smooth glass surfaces and brush stroke accents. This is a work in progress and we will spread this new style to the rest of the UI over the coming updates.<br />BUG FIXES<li style=”list-style-type: none;” data-mce-style=”list-style-type: none;”><ul><li style=”list-style-type: none;” data-mce-style=”list-style-type: none;”><ul><li>Some abilities no longer allow an instantaneous basic attack after them</li><li>Fixed a bug where Shroudstep (A) caused Idris to deal reduced damage when using an empowered ranged attack</li><li>Damage dealt to scout cams is now displayed as True damage</li><li>Varya’s secondary basic attack no longer deals weapon damage</li><li>Activating stealth will no longer cause players to automatically deselect you while you are under the effect of their true vision</li>
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Update 3.10 Hero & Item Balance Changes

  • Vainglory
  • |

GENERAL META

  • Decrease bounties – bounties were just a bit too high, leading to too much snowballing
    • Base bounty
      • 300 → 250
    • Minimum bounty
      • 20 → 25
    • First blood bonus
      • 150 → 125
    • Bounty increase per kill
      • 150 → 125
  • Turret heat duration
    • 3 → 4
  • Total experience when sharing non-jungle minion EXP
    • 125% → 120%

3v3 META

  • GENERAL
    • Ambient Gold
      • Lane
        • 60% → 50%
      • Jungle
        • 85% → 50%
    • Trickle Gold
      • 5 → 6
    • Trickle Experience
      • 0.8 → 1.0
    • Experience To Level
      • 90 + 10 → 68 + 16
    • Now has warning timers on camp spawns
    • Bounty increase per farm
      • 5 → 6
    • Death Timers
      • 5/25/60 at 0/13/24 → 5/25/60 at 0/8/18
    • Sanctuary Speed Boost
      • Match Start
        • 2.7 for 11s → 3.5 for 15s
      • Mid Game
        • 2.2 for 4.5s → 2.5 for 5s

     

  • LANE MINIONS
  • GENERAL
    • Time Between Spawns
      • 23s → 25s
    • [NEW] Spawns an additional range minion
    • [NEW] Replaces a siege minion with a captain minion every fourth wave
    • First Level Up Time
      • 4:00 → 3:00
    • Level Up Rate
      • 120s → 90s
    • Experience
      • Melee Minion
        • 6 → 8
      • Siege Minion
        • 8 → 9
      • Captain Minion
        • 10 → 11
    • Gold
      • Range
        • 45 → 40
      • Melee
        • 45 → 40
      • Siege
        • 65 → 60
      • Captain
        • 85 → 80

     

  • JUNGLE MONSTERS
  • GENERAL
    • No longer scales off attacker net worth
    • Respawn Time
      • Bears
        • 45s → 50s
      • Treants
        • 50s → 60s
    • Now all have a fixed leash range
    • First Level Up Time
      • 2:15 → 3:00
    • Level Up Rate
      • 120s → 90s
    • Max Level
      • 12 → 7 (12 for bosses)

     

  • ELDER TREANT
    • Despawn Time
      • 3:58 → 3:45

     

  • CRYSTAL MINER
    • No longer walks from base
    • No longer has lives
    • Respawn Time
      • 60s → 90s
    • [NEW] Grants the killer Sentry’s Might for 90s
      • Deal 15% more damage
      • Take 20% less damage
      • Nearby enemies are slowed by 25%

     

  • GOLD MINER
    • Respawn Time
      • 10s → 30s
    • Despawn Time
      • 15:00 → 11:45
    • Gold Generation
      • 2.222/s → 2.5/s
    • Starting Gold
      • 0 → 50

     

  • KRAKEN
    • Spawn Time
      • 15:00 → 12:00
    • Respawn Time
      • 180s → 90s

     

  • STATS
    • Treant
      • Health
        • 480 + 90 → 1000 + 240
      • Defense
        • 60 + 5 → 50
      • Damage
        • 48 + 8 → 40 + 10
      • Experience
        • 28.5 → 28
      • Gold
        • 25 → 80
    • Elder Treant
      • Health
        • 960 + 180 → 1500 + 360
      • Defense
        • 60 + 5 → 50
      • Damage
        • 80 + 16 → 80 + 20
      • Experience
        • 27 → 28
      • Gold
        • 100 → 140
    • Big Bear
      • Health
        • 360 + 65 → 700 + 200
      • Defense
        • 60 + 5 → 50
      • Damage
        • 36 + 8 → 35 + 7
      • Experience
        • 15 → 16
    • Small Bear
      • Health
        • 300 + 65 → 520 + 180
      • Defense
        • 60 + 5 → 50
      • Damage
        • 28 + 6 → 30 + 5
      • Gold
        • 20 → 45
    • Gold Miner
      • Health
        • 2500 → 4500 + 450
      • Defense
        • 0 + 27.5 → 100
      • Damage
        • 50 + 12 → 100 + 25
      • Experience
        • 0 → 30
    • Crystal Sentry
      • Health
        • 1200 + 200 → 3500 + 350
      • Defense
        • 40 + 5 → 100
      • Damage
        • % Max Health
          • 4% → 0%
        • 60 + 15 → 80 + 20
      • Experience
        • 15 → 20
    • Kraken (Jungle)
      • Health
        • 3200 → 10500 + 900
      • Defense
        • 200 → 100
        • No longer takes reduced damage from basic attacks
      • Damage
        • 300 → 250 + 25
      • Experience
        • 250 → 100
    • Kraken (Captured)
      • Health
        • 4500 → 15750 + 1350
      • Defense
        • 200 → 100
        • No longer takes reduced damage from basic attacks
      • Damage
        • 1000 → 400 + 75
      • Experience
        • 250 → 100

     

  • TURRETS
  • DEATH EXPLOSION
    • Damage
      • Set to 30 health → 25% of current health

     

    • STATS
      • Outer
        • Health
          • 2750 → 2500
        • Damage
          • 300 → 250
        • Defense
          • 32 + 13 → 100
        • Gold
          • 200 → 100 global + 300 local
      • Middle
        • Health
          • 3500 → 3000
        • Damage
          • 300 → 250
        • Defense
          • 32 + 13 → 100
        • Gold
          • 300 → 150 global + 300 local
      • Base
        • Health
          • 3500 → 3500
        • Damage
          • 300 → 300
        • Defense
          • 32 + 13 → 100
        • Gold
          • 300 → 200 global + 300 local
      • Vain
        • Health
          • 2600 → 3000
        • Damage
          • 300 → 250
        • Defense
          • 32 + 13 → 100
        • Gold
          • 100 → 100 global + 300 local


5v5 META

  • RIVER
    • River flow movement speed bonus slightly decreased

     

  • AMBIENT GOLD
    • Lane
      • 75% → 50%
    • Jungle
      • 30% → 0%

     

  • EXPERIENCE
    • Experience is no longer shared from slain jungle monsters
    • Trickle decreased by 25%
      • Experience redistributed to lane minions and jungle

     

  • JUNGLE CAMPS
    • First Level Up Time
      • 2:15 → 4:00
    • Durability
      • Increased by ~15-20% at level 1, scaling back to the same amount by level 7.

     

  • TREANTS
    • Heal
      • 150-300 → 100-400
    • Energy
      • 50-100 → 75-300

     

  • BARRIER TREANTS
    • Barrier
      • 150-300 → 75-500

     

  • LANE MINIONS
    • Gold
      • Melee
        • 45 → 35
      • Siege
        • 65 → 60
      • Captain
        • 85 → 100

     

  • EPIC MONSTERS
    • Jungle bosses now have consistent armor/shield throughout the game
    • Ghostwing
      • Much tankier at first spawn
      • Slightly less tanky at max
    • Blackclaw (Uncaptured)
      • Slightly tankier at first spawn
      • Slightly less tanky at max

HEROES

 

ANKA

SHIMMER BLADE (A)

  • Damage
    • 35/60/85/110/160 → 25/50/75/100/150

EVISCERATE (REACTIVATE A)

  • Bonus Movement Speed Duration
    • 3 → 2
  • Damage
    • 70/120/170/220/320 → 50/85/120/155/225
    • Crystal Ratio
      • 80% → 60%

DANCE OF BLADES

  • Damage
    • 50/80/110/140/200 → 50/75/100/125/175
    • Crystal Ratio
      • 40% → 50%

MIRAGE

  • Cooldown
    • 90/70/50 → 100/80/60

ARDAN

JULIA’S GIFT

  • Vengeance Per Hit
    • 15% → 5%

VANGUARD

  • Ardan no longer gains Vengeance from a self-casted Vanguard
  • Overdrive Vengeance Recovery
    • 30% → 50%
  • Damage
    • 50/100/150/200/250 → 60/100/140/180/220
  • Cooldown
    • 17/16/15/14/13 → 17/16/15/14/12
  • Range
    • 8/8/8/8/9 → 7/7/7/7/9

BLOOD FOR BLOOD

  • Damage
    • 60/100/140/180/260 → 60/120/180/240/360
  • Percent Bonus Damage
    • 40% → 15%
  • Cooldown
    • 24 → 20/19/18/17/16
  • Range
    • 7/7/7/7/9 → 7

GAUNTLET

  • Cooldown
    • 130/120/110 → 120/110/100
  • Duration
    • 4/5/6 → 6
  • Stun Duration
    • 1/1/1 → 0.6/0.9/1.2

BARON

STATS

  • Movespeed
    • 3.0 → 3.3
  • Basic Attack
    • Range
      • 5.4 → 5.9
    • Primary Target Damage
      • Weapon Ratio
        • 130% → 135%
    • Splash Damage
      • Weapon Ratio
        • 84.5% → 90%

JUMP JETS

  • Bonus Move Speed
    • 0.8/1/1.2/1.4/1.8 → 0.5/0.6/0.7/0.8/1.0
    • Weapon Ratio
      • 0.1% → 0.3%

ION CANNON

  • Bonus Attack Range
    • 1/1.5/2 → 0.4/0.8/1.2

FLICKER

STATS

  • Movespeed
    • 3.7 → 3.5

BINDING LIGHT

  • Damage Per Second
    • 80/160/240/320/400 → 60/120/180/240/300
    • Crystal Ratio
      • 25% → 50%

FAIRY DUST

  • Damage Per Second
    • 30/60/90/120/180 → 20/40/60/80/120
    • Crystal Ratio
      • 50% → 40%

MOONCLOAK

  • Time Before Stealth
    • 0.8 → 1

FORTRESS

TRUTH OF THE TOOTH

  • Now immediately jumps to target then applies the Prey mark
  • Cooldown
    • 11/10/9/8/7 → 9/8.5/8/7.5/7
  • Damage
    • 20/45/70/95/145 → 30/60/90/120/180

GWEN

BUCKSHOT BONANZA

  • Cooldown
    • 10/9/8/7/5 → 7/6.5/6/5.5/4
  • Energy Cost
    • 60/65/70/75/90 → 50/55/60/65/70
  • Damage
    • 60/100/140/180/220 → 60/105/150/195/240
    • Crystal Ratio
      • 225% → 200%

SKEDADDLE

  • Cooldown
    • 24/21/18/15/12 → 20/18/16/14/10
  • Energy Cost
    • 60/60/60/60/60 → 60/65/70/75/80

ACES HIGH

  • Cooldown
    • 75/60/45 → 80/65/50
  • Range
    • 12 → 14
  • Damage
    • 250/400/550 → 300/400/500
    • Crystal Ratio
      • 240% → 250%
  • Stun Duration
    • 1/1.2/1.4 → 0.9/1.2/1.5

IDRIS

DIVERGENT PATHS

  • Ranged Attack Crystal Ratio
    • 75% → 85%
  • Ranged Attack Weapon Ratio
    • 50% → 0%

SHROUDSTEP

  • Stamina Cost
    • 60 → 70
  • Damage Amplification
    • 25%/30%/35%/40%/50% → 20%/20%/20%/20%/40%
  • Barrier
    • 125/175/225/275/325 → 70/115/160/205/250
    • Weapon Ratio
      • 75% → 100%
  • Barrier Duration
    • 3.5 → 1.5
  • Barrier Lockout
    • 4.5 → 7
    • [NEW] Bonus Weapon Power reduces lockout timer
    • Weapon Ratio
      • 0% → 3%

CHAKRAM

  • Cooldown
    • 8/7.5/7/6.5/5 → 8.5/8/7.5/7/5
  • Stamina Recovery On Hit
    • 15 → 10
  • Crystal Ratio
    • 110% → 90%
  • Weapon Ratio
    • 90% → 60%

SHIMMER STRIKE

  • Cooldown
    • 100/80/60 → 110/90/70
  • [NEW] Total Periodic Damage
    • 0 → 200/350/500
    • Crystal Ratio
      • 0% → 125%
  • Sweep Damage
    • 200/350/500 → 100/150/200
    • Weapon Ratio
      • 150% → 100%

JOULE

ROCKET LEAP

  • Crystal Ratio
    • 170% → 100%

THUNDER STRIKE

  • Bonus Pierce Removed
  • No longer crits on overdrive
  • Energy Cost
    • 40 → 30/35/40/45/25
  • Cooldown
    • 2.5/2.5/2.5/2.5/2 → 3/2.8/2.6/2.4/2
  • Damage
    • 80/110/140/170/200 → 80/110/140/170/260
  • Weapon Ratio
    • 160% → 200%
  • Crystal Ratio
    • 180% → 220%

BIG RED BUTTON

  • Crystal Ratio
    • 200% → 240%

KINETIC

TRACER SHOTS

  • Weapon Ratio
    • 10% → 6.25%

KOSHKA

POUNCY FUN

  • Now also deals a basic attack’s worth of damage on hit
  • Cooldown
    • 5/5/5/5/4 → 6/5.5/5/4.5/4
  • Bonus Damage
    • 80/120/160/200/280 → 10/40/70/100/160
  • Energy Cost
    • 20/25/30/35/40 → 30/35/40/45/50

TWIRLY DEATH

  • Bonus Attack Weapon Ratio
    • 0% → 30%

LORELAI

THAT’S SWELL

  • Basic Attack Crystal Ratio
    • 70% → 50%

FISH FOOD

  • Impact Delay
    • 0.7 → 0.8
  • Stun Duration
    • Bonus Health Ratio
      • 0.03% → 0.02%

SPLASHDOWN

  • Cooldown
    • 9/8/7/6/5 → 10/9/8/7/5
  • Slow
    • 25% → 20%
    • Bonus Health Ratio
      • 0.017% → 0.015%

WATERWALL

  • Cooldown
    • 80/65/50 → 90/75/60

LYRA

PRINCIPLE ARCANUM

  • Light Attack Damage
    • Crystal Ratio
      • 60% → 40%

IMPERIAL SIGIL

  • Cooldown
    • 15/13/11/9/7 → 12/11/10/9/8
  • Energy Cost
    • 75/90/105/120/135 → 80/100/120/140/160
  • Damage Per Second
    • 60/100/140/180/260 → 65/110/155/200/290
    • Crystal Ratio
      • 60% → 50%
  • Heal Per Second
    • 20/35/50/65/95 → 20/30/40/50/70
    • Health Ratio
      • 9% → 11%
  • Burst Damage
    • 75/125/175/225/325 → 80/130/180/230/330
    • Crystal Ratio
      • 75% → 60%
  • Burst Heal
    • Health Ratio
      • 9% → 15%

BRIGHT BULWARK

  • [NEW] Overdrive
    • Greatly increases slow duration
      • 1.5 → 1.5/1.5/1.5/1.5/2.5
    • Greatly increases slow amount
      • 30% → 30%/30%/30%/30%/50%
  • Cooldown
    • 24/22/20/18/14 → 18/17/16/15/12
  • Energy Cost
    • 70/80/90/100/110 → 60/70/80/90/100
  • Damage
    • 80/155/230/305/380 → 80/160/240/320/400
    • Crystal Ratio
      • 50% → 30%

ARCANE PASSAGE

  • Cooldown
    • 50/40/30 → 75/60/45
  • Energy Cost
    • 100/100/100 → 150/175/200
  • Range
    • 11/13/15 → 10/12/14

MAGNUS

MYSTIC MISSILE

  • Hitbox slightly reduced
  • Primary Damage
    • Crystal Ratio
      • 100% → 110%
  • Secondary Damage
    • 60/105/150/195/240 → 60/110/160/210/260
    • Crystal Ratio
      • 75% → 85%

SERAPHIC FLARE

  • Damage
    • 400/550/700 → 350/500/650
    • Crystal Ratio
      • 135% → 125%

MALENE

LIGHT RIBBONS (A1)

  • Root Duration
    • 0.7/0.8/0.9/1/1.2 → 1/1/1/1/1.5
  • Damage
    • Crystal Ratio
      • 120% → 100%

SHADOW TENDRILS (A2)

  • Damage
    • 35/60/85/110/135 → 30/60/90/120/150
    • Crystal Ratio
      • 55% → 60%

ROYAL AMNESTY (B1)

  • Barrier
    • 60/105/150/195/285 → 75/120/165/210/300
  • Bonus Movement Speed
    • 1/1.1/1.2/1.3/1.4 → 0.8/1/1.2/1.4/1.8

WICKED ESCAPADE (B2)

  • Cooldown
    • 22/21/20/19/16 → 20/19/18/17/14

REIM

FROSTGUARD

  • No longer applies Chill
  • Fortified health gain from non-heroes
    • 4% → 5%
  • Max Fortified Health Percent
    • 20% → 40%

WINTER SPIRE

  • No longer has a Chill bonus
  • Primary Damage
    • Damage
      • 40/60/80/100/120 → 60/100/140/180/220
    • Crystal Ratio
      • 50% → 80%
  • Secondary
    • Damage
      • 70/140/210/280/350 → 80/140/200/260/320

CHILL WINDS

  • No longer requires Chill to root

REZA

FIRESTARTER

  • Perk Damage
    • 10-175 (Based on Level) → 45-100 (Based on Level)
    • Crystal Ratio
      • 110% → 230%

SCORCHER

  • Cooldown
    • 6/5.5/5/4.5/4 → 5/4.5/4/3.5/3
  • Energy Cost
    • 30/40/50/60/70 → 30/35/40/45/50
  • Damage
    • 80/130/180/230/280 → 40/80/120/160/200
    • Crystal Ratio
      • 90% → 40%

TROUBLEMAKER

  • Charge Time
    • 20/19/18/17/15 → 15/14/13/12/10
  • Cooldown
    • 0.5 → 0.5/0.5/0.5/0.5/0.2
  • Energy Cost
    • 40/50/60/70/80 → 40/60/80/100/120
  • Dash Damage
    • 70/100/130/160/190 → 80/110/140/170/200
    • Crystal Ratio
      • 60% → 40%
  • Empowered Basic Attack Damage
    • 25/50/75/100/125 → 20/40/60/80/100
    • Crystal Ratio
      • 60% → 20%

NETHERFORM DETONATOR

  • Cooldown
    • 50/45/40 → 90/70/50
  • Energy Cost
    • 100/120/140 → 150/175/200
  • Damage
    • 250/350/450 → 200/300/400
    • Crystal Ratio
      • 50% → 80%
  • Fortified Health
    • 200/300/400 → 0
    • Crystal Ratio
      • 40% → 150%
  • Duration
    • 6/7/8 → 10

SAW

SUPPRESSING FIRE

  • Now generates Spin Up stacks incrementally
[REWORK] MAD CANNON

  • SAW fires an explosive shell, dealing damage to nearby enemies when it explodes.
  • Damage
    • 150/225/300 + 100% Weapon Power + 140% Crystal Power

SILVERNAIL

STATS

  • Damage
    • 132 → 120

DOUBLE SHOT

  • Now always fires if a bolt is held

STAKE

  • Duration
    • 4/4.5/5/5.5/6.5 → 3/3.5/4/4.5/6
  • Slow
    • 30/35/40/45/50% → 35%

SKAARF

FAN THE FLAMES

  • Damage Per Second
    • 16 → 12-34 (Based on Level)
    • Crystal Ratio
      • 0% → 15%
  • Basic Attack Max Health Damage
    • 2% → 2.5%
    • Crystal Ratio
      • 2% → 0%
    • Critical Hit Modifier
      • Removed

SPITFIRE

  • Cooldown
    • 5/4.5/4/3.5/3 → 6/5.5/5/4.5/4
  • Energy Cost
    • 25/30/35/40/45 → 30/35/40/45/50
  • Damage
    • 75/135/195/255/315 → 75/125/175/225/275
    • Crystal Ratio
      • 130% → 100%
  • Range
    • 12.5 → 14

GOOP

  • Energy Cost
    • 50/65/80/95/110 → 40/50/60/70/80
  • Damage
    • 40/60/80/100/120 → 60/105/150/195/240
    • Crystal Ratio
      • 110% → 70%
  • Damage Per Second
    • 40/85/130/175/220 → 40/70/100/130/160
    • Crystal Ratio
      • 80% → 50%

DRAGON BREATH

  • Bonus Shield Pierce
    • Removed
  • Fortified Health
    • Removed
  • Cooldown
    • 80/75/70 → 90/75/60
  • Energy Cost
    • 125/150/175 → 100/125/150
  • Damage Per Second
    • 350/450/550 → 500/700/900
    • Crystal Ratio
      • 130% → 150%

TAKA

HOUSE KAMUHA

  • Cooldown Reduction Per Stack
    • 10% → 5%
  • Perk Charge Time
    • 2-1s → 2-0.5s

KAITEN

  • Cooldown
    • 15 → 9/9/9/9/7.5

KAKU

  • No Longer Heals
  • Energy Cost
    • 50/65/80/95/110 → 40/50/60/70/80
  • Speed Boost
    • 1.25 → 1.25/1.5/1.75/2/2.5
  • Duration
    • 3/3.2/3.4/3.6/4.0 → 4/4.5/5/5.5/6
  • Cooldown
    • 25/24/23/22/21 → 14/14/14/14/12

X-RETSU

  • Cooldown
    • 20 → 30/22.5/15
  • Weapon Ratio
    • 140% → 100%

VOX

JULIA’S SONG

  • Basic Attack Damage
    • Crystal Ratio
      • 50% → 40%
  • Resonance Damage
    • Crystal Ratio
      • 100% → 80%

SONIC ZOOM

  • Cooldown
    • 7/6.5/6/5.5/5 → 7/6.5/6/5.5/4
  • Energy Cost
    • 35/40/45/50/55 → 40/45/50/55/60
  • Damage Multiplier
    • 60/60/60/60/70% → 50%

PULSE

  • Energy Cost
    • 40/50/60/70/80 → 60/70/80/90/100

WAIT FOR IT…

  • Cooldown
    • 70/55/40 → 80/65/50
  • Energy Cost
    • 80 → 100
  • Impact Damage
    • Crystal Ratio
      • 20% → 50%
  • Burst Damage
    • 100/150/200 → 200/300/400
    • Crystal Ratio
      • 40% → 100%
  • Silence Duration
    • 0.7/0.7/0.7 → 0.4/0.6/0.8

ITEMS

 

ATLAS PAULDRON

  • Total Cost
    • 1900 → 1750

BONESAW

  • Total Cost
    • 2700 → 2900
  • Weapon Power
    • 40 → 30
  • Attack Speed
    • 20% → 30%
  • Armor Pierce
    • 25% → 30%

BROKEN MYTH

  • Total Cost
    • 2700 → 2900
  • Shield Pierce
    • 35% → 45%

CAPACITOR PLATE

  • Total Cost
    • 2400 → 2100

CRUCIBLE

  • Total Cost
    • 2100 → 2000
  • Health
    • 700 → 550

DRAGONHEART

  • Health
    • 400 → 350

FOUNTAIN OF RENEWAL

  • Total Cost
    • 2400 → 2100

OAKHEART

  • Health
    • 200 → 150

POISONED SHIV

  • Total Cost
    • 2500 → 2750

PULSEWEAVE

  • Total Cost
    • 2500 → 2250
  • Passive Burn
    • 15% → 25%
    • No longer burns structures

REFLEX BLOCK

  • Health
    • 200 → 150

ROOK’S DECREE

  • Total Cost
    • 2400 → 2100

SPELLFIRE

  • Cost
    • 2900 → 3000
  • Total Damage Over Time
    • 10-120 (Based on Level) → 25-80 (Based on Level)
    • Crystal Ratio
      • 60% → 75%

STORMCROWN

  • True Damage
    • 250-750 (Based on Level) → 400-750
  • Damage to Heroes → Damage to Non-Jungle Monsters

STORMGUARD BANNER

  • Health
    • 300 → 150
  • True Damage
    • 150-250 (Based on Level) → 250-400
  • Damage to Heroes → Damage to Non-Jungle Monsters

TENSION BOW

  • Total Cost
    • 2700 → 2900
  • Proc Damage
    • 50 → 100
  • Armor Pierce
    • 35% → 45%

TALENTS

 

TAKA

PROTECTIVE DECOY

  • Base Heal Per Second
    • 0 → 100
  • Heal Modifier
    • 110% + 4% → 100% + 5%

SAMUEL

UNWAKING NIGHTMARE

  • Fixed an issue where the duration was not being modified
  • Duration Modifier
    • 65% + 5%

Winter Battle Pass Progress Check-In

  • Vainglory
  • |
  • Jan 18, 2019

Winter Battle Pass Progress Check-In

 

Jan 18, 2019

tl;dr: check out the article and table below to see where you stand on your progress to Battle Pass Level 100!

Hey Vainglorians, we’re about one-third of the way through the Winter 2018-19 season. At the beginning of the season, we promised you that the new Battle Pass and Seasonal Progression systems would keep your Winter Sunlight-filled. Now that we’re a few weeks in, we thought we’d check in and give an update on what to expect for the remainder of the season.

First Win of the Day & Free Chests: 30+ Levels of Sunlight Still Available

 

With about two months left in the season, we have more than 30 levels worth of Sunlight on tap for players just for logging in a few times daily and winning one match per day in any mode.

 

Free Chests: Remember that Free Chests are a major source of Sunlight this season, awarding 60 Sunlight per Chest, up to four times daily, so stay on top of those Chests and you could find yourself 15+ levels further ahead at the end of the season.

 

First Win of the Day:
Are you winning at least one match a day in any mode? Let’s hope so. This season, the first win of the day in any game mode (bot modes included!) pays out a huge 250 SUNLIGHT, meaning that we have another 15+ levels of Sunlight to give out this season just for collecting those wins. And since that is a Spoils of War payout, that Sunlight is subject to Double Sunlight boosts and the 50% Sunlight Boost included in the All Access Pass. Get an All Access Pass today to take advantage of its 30-day 50% Sunlight boost and set yourself up for another 8+ levels of Sunlight in FWOTD Bonus Sunlight.

Events: 40+ Levels of Sunlight Still Available

We’ve got 20,000 Sunlight ready to drop from weekend checklist-style events between now and the end of the season – PLUS another 20,000 Sunlight in Bonus Rewards exclusively for Battle Pass holders.

 

We’re also aware that some of you found the weekly checklists in December to be a little grind-heavy and have taken steps to make these a pleasure to complete in the coming weeks, so we’re confident that you’ll be able to complete these, even if you’re a hardcore ranked player that doesn’t want to have fun with our awesome rotating weekend modes. (I mean, have you played Rumble?!)

 

Grinding: Player’s Choice

 

As always, you’ll be able to continue playing matches beyond your First Win of the Day to earn additional Sunlight from Spoils of War. Now that we’re a month into the season, you should have a good feel for this season’s Spoils Sunlight drop rates and can judge for yourself how much to expect to earn, depending on how much you play per week. How much you want to grind is ultimately up to you, but remember that this season’s Sunlight Progression is designed specifically not to require a crazy amount of grinding, so that the Battle Pass can be max-fun for casual and hardcore players alike.

 

That said, we’re already seeing some of our most hardcore grinding players reaching Level 100 after only one month of play. This is an incredible achievement that makes us worry about your health. Still, congratulations are definitely in order, so we’d like to send a shout out to the few hundred of you that are so adamantly set against doing things the new (much easier) way.

 

Benchmarking / Summary:

 

Due to the 20 levels of Bonus Sunlight Rewards available from weekend events in the coming weeks, Battle Pass holders should consider themselves “on pace” to hit Level 100 and claim Black Diamond Gwen with no grind if they have already reached Level 30 or higher. Battle Pass holders are on pace to hit level 81 (and fully recoup the price of the Battle Pass) if they are currently at level 11 or higher. All Access Pass is recommended for players currently between Level 22 and 30, as it could be the difference between getting to Level 100 or not.

 

Players without a Battle Pass can expect to hit Level 100 without additional grind if they are currently at Level 50 or higher and can expect to hit Level 81 without grind if they are currently at Level 31 or higher. If you are between Levels 11 and 31 and don’t have a Battle Pass, it may be worthwhile to pick one up soon in order to take advantage of 20 levels of Exclusive Battle Pass Bonus Sunlight Rewards that will be available in the season’s remaining weekend events. (This is equivalent to about two hours of play per day through the end of the season.)

 

Projections:

Current LevelExpected Finish Without Battle Pass, No GrindExpected Finish With Battle Pass, No GrindExpected Finish With Battle Pass and All Access Pass, No Grind
1517179
2527280
3537381
4547482
5557583
6567684
7577785
8587886
9597987
10608088
11618189
12628290
13638391
14648492
15658593
16668694
17678795
18688896
19698997
20709098
21719199
227292100
237393100
247494100
257595100
267696100
277797100
287898100
297999100
3080100100
3181100100
3282100100
3383100100
3484100100
3585100100
3686100100
3787100100
3888100100
3989100100
4090100100
4191100100
4292100100
4393100100
4494100100
4595100100
4696100100
4797100100
4898100100
4999100100
50+100100100

Sunlight pays out at a little over 3 Sunlight per minute of play, so even starting from zero, a player could grind an additional 11 Levels in a bit less than an hour of play time per day (or, e.g., 22 Levels in ~2 hours daily without boosts, etc.); this will allow a new player with a Battle Pass to reach Battle Pass Level 81, assuming they take full advantage of events, First Win of the Day, and Free Chests.

 

Recommendations:

 

All players should be taking max advantage of upcoming events and playing regularly to get their First Win of the Day and to open Free Chests.

 

With Masquerade Magnus at Level 1 and a ton of other rewards even in the first 50 Levels, we think that the Battle Pass is a great value for anyone that plans on playing this game in the next two months. Given the vast amount of Sunlight we’ve committed to making available, all players should find it easy to level up to a very high level and should be very happy with the rewards paid out between now and the end of the season. And since it will provide an additional 20 Levels worth of Bonus Sunlight from the season’s remaining events, it’s a no-brainer for those intent on getting the most rewards out of their play time.

 

That said, players without a Battle Pass, but who who are already Level 50 or higher might want to hold off on getting the Battle Pass, as they’re likely to reach Level 100 without it. They also might want to consider sleeping more.

 

Players between Level 31 and 50 can consider waiting to get a Battle Pass if they only intend to reach Level 81 — Otherwise, they’ll have to grind about 2 hours daily to make up the 20-Level difference (from missing out on Bonus Event Reward Sunlight) and still reach Level 100. These players may also consider picking up an All Access Pass (with it’s 50% Sunlight Boost) to help cut down on the grind to 100.

 

New players and anyone who hasn’t yet hit level 11 should plan accordingly and manage their play time to ensure that they can reach their target season progression level. In any event, these players should (without grinding or using boosts) still have time to reach Level 70+ and earn some excellent rewards.

 

We hope this helps provide some context for your seasonal grind. Looking forward to seeing you out there!

2018 VPL World Invitational presented by Razer Phone 2

  • Vainglory
  • |
  • Dec 13, 2018

This Sunday on December 16th at 10 AM PST, our partners at ESP bring you the 2018 VPL World Invitational presented by Razer Phone 2. Your 2017 Vainglory World Champions, Tribe Gaming, will attempt to hold onto their elite status as the best Vainglory team in the world against Team Ace, Nova esports, and QLASH. This invitational will showcase these four teams in a best of three, double elimination format (order of matches to be determined at random).

In 2018, we leaned into our partners (local & global) to bring competitive Vainglory as we focused on launching 5V5 and bringing Vainglory cross-platform in early 2019. Vainglory cross-platform will welcome desktop players and console (end of 2019) with cross-play and competitive parity.

Coming to you from the OGN Super Arena in Manhattan Beach; the 2018 VPL World Invitational will also spotlight the first showcase match of Vainglory cross platform live on stage. Pitting players on Razer Laptops vs. Razer Phones!

Upholding tradition, to celebrate the 2018 VPL World Invitational, everyone will have a limited-time opportunity to get the Championship Catherine for free.

To unlock this exclusive skin:

  1. Open your Vainglory app on Sunday, Dec. 16th
  2. Tap the WATCH LIVE button on the 2018 VPL World Championship TIV  (Doing so will redirect you to the stream. You must tap through the in-game banner or else we will not collect your player name and cannot unlock the skin for you!)
  3. Watch the live broadcast continuously for at least 30 minutes to gain eligibility.
  4. The skin will be automatically added to your player account within 14 days.

Look out for a surprise skin unlock right before the Desktop vs. Mobile showcase match in game! (Unlock instructions identical to Championship Catherine)

See you on the rise.

-ReadyPlayer1


TEAM ROSTERS

TRIBE GAMING

  • gabevizzle                
  • chuck                              
  • ttigers                       
  • Oldskool                   
  • MaxGreen                
  • Xelciar                      

TEAM ACE

  • creatioN
  • T4SA
  • DarKLon
  • SHaNa
  • sweetbox

QLASH

  • Hundor
  • TetnoJJ
  • Tyruzz
  • KeanuNakoa
  • KraQz

NOVA ESPORTS

  • Hami
  • TheTruthOfLight
  • Delphi
  • CozZ
  • StartingAllOver