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Squid Ink: How Roaming Has Changed

  • Vainglory
  • |
  • Sep 15, 2016

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In his regular column, Vainglory Senior Editor BicycleSquid highlights interesting, confusing, complex or obscure aspects of Vainglory. If you’d like to see a topic covered, let him know here.


The roam position is evolving in Vainglory’s meta. Traditionally, roamers have been the utility player — both the tipping point for teamfights and the tank for jungle levelers. A good roamer would cut between the jungle and lane as necessary. While roamers did not necessarily score tons of kills, they were the point guards of battle — big on assists, making their teammates better and using clutch activatable items when it counts most. Their role on the team was clear, but limited. The roam changes in Update 1.19 and beyond open up more possibilities … if you think differently about the position.


ROAMER EVOLUTION

In Update 1.19, we altered experience and hero balance as well as added new items and tuned others, all to create more depth and variety — especially at the roam position.

But these changes earned a mixed response from the Vainglory Community. Instead of giving plenty of options to players, some felt even more restricted than before. This can be linked to the tuning of the new contract items as well as mainstay roam items. It’s definitely fair to say that the position underwent some growing pains, as Zekent has stated that he was chiefly concerned with not destroying the meta with new overwhelming and overpowered options, opting instead for an initially conservative approach.

Of course, the goal of roamer changes in 1.19 was not to kill the position but rather the stigma of how roamers should be played. A roamer is no longer just a tanky front-line support. And as Updates 1.20, 1.21 and soon 1.22 unfold, the new role of the roamer is crystallizing. There are now more layers to the possible compositions that teams are playing and more choices for roamers to make.


OPEN-ENDED ITEMS

Traditionally, the first-buy for every roamer was Ironguard Contract. Then, the roam player would purchase Fountain of Renewal and Crucible/Atlas Pauldron before Warhorn/Contraption. Roams were the “Swiss army knife of team defense.” But since they were a utility-support-tank with set item paths, decisions around item building for roamers was fairly limited.

With the 1.19 changes, there was no longer a requirement to eventually turn that Ironguard Contract into a Warhorn or Contraption, so many more possibilities unfolded. For example, roamers can buy carry items like their lane brethren in addition to support items.

Roamers also don’t have to be a tank front-liner. As Lyra has proved, roam heroes can be effective even as a squishy backline presence. Lyra’s impact, in fact, was so large that she rocketed to the top of many players’ “Must Ban” lists.


INFLUENCE OF UPDATE 1.21

In terms of roamers, Lyra and Phinn have had an extraordinary influence on the current meta. Picking one or the other not only defined your team comp; it defined your collective playstyle and moments of opportunity within the match ahead. Meanwhile, Lance turned from a stalwart roamer into a popular flex pick, getting played more and more as a weapon jungler as it was popularized by stars like Team Secret’s Palmatoro and Phoenix Reign’s Statusbaked during Evil Eight esports broadcasts.

On a broader level, recent updates also introduced a larger change: roamers taking last hits will no longer have a large negative impact on a team’s gold net worth. Instead, they still generate the same amount of gold since there will always be a 100%/75% distribution to two team members near each other. Teams may now more strategically decide where to funnel gold when they have multiple heroes reaching item breakpoints.


HOW TO ROAM (NOW)

Before we get into the minutiae of “how to roam as x character,” there are some basic strategies that all roamers still adhere to. Most roamers start alongside their jungler for the first rotation, although where they go afterward is much more variable than before. They should help the jungler clear the early camps while trying to absorb the brunt of the damage. (Just how much damage is dictated by the roamer’s first-buy.) Despite the changes to gold distribution, roamers should still let their ally last-hit.

After an initial run through the jungle, some roamers will accompany their junglers toward the backs while others will press into enemy territory. Others, still, will “babysit” their lane ally and bully the other laner. Roaming in the current meta is far less linear than in the past. Roam decision are largely contextual. Who is your laner? Does your laner need help? Can your jungler clear safely alone? How aggressive do we want to be? Roamers can strategically approach the early game and early purchases based on the team’s overall composition, rather than just going through the usual motions.

Instead of routine jungle clears, the roamer is shifting to play the mid-map more, travelling up and down from lane to jungle shop. The more multidirectional your play, the larger your influence on the game. And don’t assume the roamer is the automatic face-checker of all danger locations on the map. The introduction of squishy roamers changes the rules, and if Lyra is leading the way instead of playing passively, she may be dead before the fight begins in earnest.


WHAT TO PURCHASE

A roamer’s first buy has transformed from the most obvious moment in the game to an interesting choice point that says alot about your intent. Ironguard Contract is still very much an option, allowing you to tank damage, heal up and stay close to your carry. But more and more, roamers are opting for early-game damage before transitioning into traditional items. A start of one (or even two) weapon blades is commonplace now, speeding up jungle clear times and putting you in a position to pick a Level 1-2 fight at the jungle shop.

Ultimately, Fountain of Renewal is still the cornerstone roam item. It’s very difficult to win a mid-game fight if one team has that heal and the other doesn’t. Some things never change.


WHO SHOULD ROAM (HERO INTRODUCTIONS)

Advanced players may skip this section, but ask yourself, “How many of these roamers would I feel comfortable using in a competitive match?” Perhaps pick one or two more to practice to expand your playstyle options and possible team comps.

Six heroes are roam-primary in the current meta, with others used as off-meta roam picks. In general, most of these heroes feature one trait in common: the ability to control a teamfight. Roamers provide an advantage for the team that is initiating the fight or counter the other team’s strategy in a teamfight. In addition, the roamer usually provides another advantage for his/her team. Either they heal their teammates or provide a great deal of damage absorption as a “tank.”

ARDAN

Ardan is great at initiating fights and staying alive long enough to win them. He initiates with his ultimate, creating a zone that separates enemies and isolates targets. A great Ardan will also stun enemes against his Gauntlet wall, providing an even larger starting advantage. Ardan is perhaps the most “clutch” roamer, using Vanguard to keep squishier allies alive. But in the current meta, Ardan can also opt for more damage to make his Blood for Blood ability really sting.

Catherine

Catherine can counter heroes who do lots of burst damage in the game and is therefore a valuable asset in teamfights. Her reliable stun and silence are unparalleled, making her a safe and valuable pick to just about any team. To initiate a fight with Catherine, you should send Blast Tremor into the enemy team. She can also stun in two ways: by locking down a target or peeling for your carry. The other aspect of Catherine is that with her Stormguard bubble, she can bodyblock all the poke heroes in the current meta. It’s essential to put yourself in front of Kestrel or other skillshot hero. This not only protects your teammates, but can nullify the enemy carry or force them to waste valuble time repositioning.

Fortress

Fortress is unique among roamers, as he’s rightly classified as a Warrior. He’s not there to tank damage (usually); he’s there to start fights and then start more fights and on and on, even accelerating allies into battle. He is considered one of the highest DPS roamers in the game and his ultimate is one of the strongest initiations in the game. (And if you’re roaming against a Fortress, prioritize War Treads so you can disengage when he uses Attack of the Pack!)

Lance

Lance is one of the tankiest heroes in the game and a real force in crowd control. To be successful as Lance, you need to know how to combo your moves. Impale is his primary initiation move for teamfights while Gythian Wall is his main form of peel. This ability knocks the target away, but if they hit a wall, they’ll be stunned as well. Combat roll lets him move around the fight — either initiating a fight from a distance or get to an ally to peel or protect. Playing Lance is all about creating the necessary angles of attack to land your Impale, which damages and roots the enemy target. It’s a hero that requires practice and precision, but he’s incredibly rewarding when it all begins to click. Lance is also a terrific representation of the current expanded nature of roaming in Vainglory. He can tank up. He can build damage. He can duo jungle. He can camp lane. It’s not what you can do, it’s why you do it.

Lyra

Lyra is the least tanky but also the best healer in the group. She also initiates teamfights in the least obvious ways. She establishes zones of control, heals allies in an area as well as halting enemies from initiating or chasing your allies. She, more than any other roamer, benefits from rushing Crucible first. Her Bright Bulwark is a slow zone for enemies, allowing a team to peel certain enemies. Her ultimate is tricky to use but can be deployed as both an initiation move (by getting Lyra toward a specific target) or an escape route. Lyra has provide immense harass hanging out in lane, and she must anticipate perhaps more than any other roamer. If she sees (or senses) an impending gank, her use of Bright Bulwark will change the terms of the fight … or completely nullify the engagement.

Phinn

Phinn’s impact on engagements and teamfights is just as large as Lyra’s, but in completely different ways. His Forced Accord is the ultimate engagement tool, pulling poor enemies into fights they never asked for. And the Fortified Health he grants allies, makes fights last just long enough to come out on top. Phinn is also great in teamfights because he can’t be crowd controlled. He moves where he wants to, free of the effects of a stun. He is perhaps the best late-game support because he gains 15% on item stats, which means he’s one tough troll to kill with the proper items. His abilities punish enemies and aid his allies, which always feels great as a roamer.

OFF META: ADAGIO

Adagio is primarily a lane-bound crystal mage, but his healing and buff making roaming an option for the adventurous spirit. Adagio can initiate combat in multiple ways. He can boot into the enemy’s ranks before casting Gift of Fire onto himself or an ally. Then, Adagio would trigger Verse of Judgement, looking for multiple stuns. Adagio also can initiate combat by utilizing Agent of Wrath on the highest attack speed ally or on a hero who can throw from range. Adagio is able to amplify the damage of his allies and ensure they live longer.

OFF-META: PETAL

Similarly, Petal’s healing on Spontaneous Combustion makes her a crystal-roam possibility. After a brief period of stupidity, Petal’s munion AI seems to get smarter and smarter every update, so sky’s the limit on what players might pull off in the future.


Hope this helps increase your roaming comfort level and expand your roam thinking. If you’re still playing the roam position like the “old days” or resisting playing roam, now’s the time to try, playing with more depth and choices than ever before. Pick a roam hero and head into the Fold!

Introducing Opals & ‘Original Skin’ Identifiers

  • Vainglory
  • |
  • Sep 08, 2016

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We heard you: New plan for seasonal skin reissues

The new Sunlight-based progression system is now a season old, and we’re excited to take what we’ve learned and level it up for Autumn. We’re beefing up the Daily Chest rewards and adding a new Season Chest with some serious loot. You’ll need to get your hands on special keys, but each time you open the Season Chest, you’ll stand a chance of hitting massive jackpots or unlocking entire skins.

Season Chests may also grant a new currency called Opals, which is where things get really interesting. We’re at the point in Vainglory’s evolution where millions of players never had the opportunity to acquire the seasonal skins that have left the Market. For most, this was because they hadn’t joined the game yet, but we’ve also heard from players who missed out on a skin because of travel, illness, state-of-emergency displacement or other unavoidable situations. We want to give all these players a chance to participate in the fun … but not at the expense of the OGs who got these Special Edition skins when they first came out.

We think we’ve arrived at an answer that honors our early supporters yet creates a path for everyone else. Here’s how it works …

‘ORIGINAL SKIN’ IDENTIFIER & BONUS

  • If you acquired a seasonal skin when it was first released, all players will see an exclusive “Original Skin” identifier on the loading screen every time you use that skin. This gives you a special distinction of respect and badassery seen every match to show you were here from the beginning.
  • Players using skins with this identifier will get a 133% Sunlight bonus for matches played — and the faster you earn Sunlight, the more rewards you’ll get in the seasonal system. (The highest Sunlight bonus achievable with any other type of skin will be 100%.)
  • This “Original Skin” identifier and bonus will be active in Update 1.23.
  • “Original Skin” identifiers will only apply to skins from past seasons (Autumn 2015-Spring  2016) and are not intended for future skins.


INTRODUCING OPALS

  • Opals are a new currency that can be used in the Market to unlock Special Edition skins from prior seasons. (All seasonal skins will be classified as “Special Edition.”)
  • Skins acquired with Opals will never have the “Original Skin” identifier or bonus.
  • Opals are extremely rare and can only be found in your Daily Chest, Season Chest and Autumn level up.
  • Your balance of Opals will remain across seasons, allowing you to make constant progress toward unlocking Special Edition skins.
  • In Update 1.22, only the Summer Party skins will be available in the Opals Market. In the future, we’ll introduce more skins from past seasons.

Even with this new Opals system, it’s strictly better to have acquired the skin during its original release. Getting a Special Edition skin when it first comes out will always be the most straightforward and cost-effective route you can take. Acquiring Special Edition skins via Opals is a costly and/or long-term grind — usually spanning multiple seasons of play.

We hope you like this plan and the evolved seasonal system, and we look forward to getting your feedback. To hear from you and answer any questions you still have, we’ll be hosting an AMA on reddit shortly after Update 1.22’s release. Keep an eye on the in-game News section for an exact date and more details on what’s coming this Autumn.

Thank you for your continued support of Vainglory.


Here’s the complete list of Special Edition skins for which “original skin” identifiers will be granted. All skins listed will eventually be included in the Opals Market in-game:

SPRING 2016

  • Killer Bunny Rona
  • Night Shadow Taka

WINTER 2015

  • Gift-wrapped Fortress
  • Winter War Catherine
  • Red Lantern Koshka

AUTUMN 2015

  • Pumpkin Spice Petal
  • Baewitched Celeste

 

autum-season2016

‘Apprentice’ Samuel is Coming Soon!

  • Vainglory
  • |
  • Sep 27, 2016

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What if, rather than fostering with Lyra, Samuel was sent to the Mage Academy for his instruction? ‘Apprentice’ Samuel is a student of Nethermagic, ready to take the reins from the Headmistress.


CHECK OUT HIS 3D MODEL: 

SKIN HIGHLIGHTS:

  • Wool coat emblazoned with the Gythian Mage Academy’s emblem
  • Wand holster with baldric
  • Krakenshell spectacles

ALTERNATE FATE LORE

The Door at the Top of the Stair

On the cold Haunting Night, the students at the Gythian Mage Academy tucked up in bed with hot bricks by their feet and fires glowing in the hearths, their doors locked. The most provincial students had shoved bureaus and chairs up against the doors, as if that would protect them.

Not Samuel. He had not even unbuttoned his uniform wool coat. His wand, Malice, was snuggled in his buckled baldric. At lights out he’d pulled his quilt up to his chin and waited, listening into the dark, until he heard the girl-ghost’s whisper: The supervisor’s poured his drink. He won’t bother you now.

In the pitch black he unfolded his spectacles and crept through the academy where he’d lived since he was four years old. There was not a secret passage he had not explored before. Only at the winding stairs did he dare allow Malice to cast a faint glow, illuminating the spirits that waited at the edge of the Nether, for when the moon was dark on Haunting Night, the dead came to life again during the Witching Hour.

Samuel jogged up the stairs in silence, skipping the creaky ones, the breath of the girl-ghost in his right ear.

At the top was a door. He pulled a pocketwatch from his coat and held it up to Malice’s meager light. Two minutes to midnight.

Will you really go inside?

Samuel wiped dust from the door with his sleeve. There was no knob and no lock, only an inscription in old Gythian which he translated out loud in a whisper: “Who holds Verdict wields the power of the academy.”

He felt the girl-ghost swirl around between him and the door. He could see her edges flash in the low light. You got a word wrong, she said. Who holds Verdict wields the responsibility of the academy.

“Whatever,” said Samuel, untying a ribbon around his neck from which dangled a key made of onyx. “A day of chaos is just what this school needs. Now go inside.”

The girl-ghost hesitated. What will you do?

“Nothing bad,” coaxed Samuel. “Just some last-year pranks. Color Mrs. Llanfair’s skin blue. Turn Mr. Chepstow’s corgi into a rat. Mix up all the exams.” He looked again at his pocketwatch. One minute to midnight. He knelt down and slid the key under the door.

Cool, airy arms wrapped around his neck. And if I do as you ask, you will do as you promised?

“My love,” crooned Samuel, “the prank is but an excuse to fulfill your desire.” He saw, in the glow, the outline of her crooked smile. “Hurry inside or our accord will be broken.”

The girl-ghost reached out to touch his face, but the incorporeal fingers passed through his cheeks.

At five seconds to midnight, the girl-ghost slipped through the locked door.

At midnight, the staircase came alive with a throng of people. There were former students in antique school uniforms, teachers with flouncing dresses and gentlemen in coattails and top hats, for they had been dressed handsomely for their coffins. They paid Samuel little mind; they had but an hour to cavort and dance together. They filed arm-in-arm down the staircase and through doors, which they had to open, to the ballroom, where eerie music played, and the scent of roses drifted all around.

Samuel stared down at the ribbon until it slid all the way under the door. He heard the lock in the door turn, for the door could only be unlocked from the inside, and it swung open wide. There in the dim light stood the girl, a ghost no longer, in a tartan skirt and uniform coat like Samuel’s, the key’s ribbon swinging from her fist. She was gangly and pale, her elbows, knees, hips, chin and nose all sharp corners, her mousy hair cropped to her shoulders, and at the back of her head he saw a great wound in her skull. She’d fallen from this very staircase, generations ago, before she could taste her first kiss.

Samuel strode past her to the glass case where the wand named Verdict was displayed. Without hesitation he snatched the wand and slid it into his baldric. “Well done, my partner in crime,” he murmured, turning, closing in on her. He tilted up her pointy chin and brushed his lips against hers. She shivered and sputtered when he let her go, which made him laugh. “Let us be off to the ballroom and have a dance.”

What if the Headmistress catches you?” she whispered, startling at the loudness of her living voice.

“It doesn’t matter. I’m the Headmaster now,” said Samuel, and the two joined the throng of living ghosts, dancing away the Witching Hour until the moment when the ribbon dropped from the girl-ghost’s incorporeal fingertips.


CANON SAMUEL LORE:

The Nightmare
The Trial


 

‘Moon Princess’ Celeste (Special Edition) is Coming Soon!

  • Vainglory
  • |
  • Sep 09, 2016

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Coming in Update 1.22, special-edition ‘Moon Princess’ Celeste has saved the moon bunny! This Autumn seasonal skin comes with a brand-new look and an entire new suite of effects.


RELEASE-WEEK SALE

‘Moon Princess’ Celeste will be available for direct ICE purchase during Update 1.22. Act fast: This skin is 25% off during the first 10 days of the update! 


CHECK OUT HER IN-GAME FOOTAGE & 3D MODEL: 

https://youtu.be/9fKe9P2PxEo

SKIN HIGHLIGHTS:

MODEL CHANGES

  • Glorious staff moon goes through blue and gold phases
  • Glowing star on her back
  • High-tech gravity boots

EFFECTS & ANIMATIONS CHANGES

  • Basic attack: Golden projectile stars with a rainbow trail
  • Heliogenesis: Drops a golden star surrounded by an aurora borealis
  • Helio Supernova: Stars fly out!
  • Core Collapse: Waxing moon that bursts when full
  • Solar Storm: Spinning crescent moon followed by a trail of rainbow sparkles
  • Staff leaves a trail of sparkles as Celeste moves
  • New recall and Solar Storm animations

ALTERNATE FATE LORE

‘Celeste Saves the Moon Bunny’

Celeste was walking home after studying late at the Taizen High School library one night when she heard a snivel-y weepy sound coming from the park. She followed the bawling to the swing set, where she found a brown-spotted bunny. The bunny was swinging super high, so high that Celeste was afraid he would go all the way around, then he jumped out of the seat with his four legs and floppy ears spread wide only to faceplant in the grass. With slumped shoulders and hiccup-y sobs he climbed back up into the swing and began again.

“Excuse me, bunny,” said Celeste, “but why are you crying?”

“I fell off the moo-oo-oon,” wailed the bunny, swinging higher and higher.

Celeste looked up and sure enough, there was the moon, big and fat and full and bright. “And you’re trying to jump back up?”

“Ye-e-e-es,” the bunny stutter-whimpered. Again the bunny leaped from the swing, its soft spotted belly open to the moon, but it fell again with a fluffy oof. With its whiskers in the grass he said, “I’m in charge of making all the peanut butter mooncakes for the world, and if I don’t get back soon, there won’t be any peanut butter mooncakes ever again.”

“Bunnies make mooncakes on the moon?”

“All mooncakes are made by bunnies on the moon,” wept the bunny.

“Then I need to get you back up to the moon,” said Celeste. She picked up the bunny and craned her neck to look up, squinted one eye shut to gauge the distance. Sometimes stars came down from the sky to play with her; it made sense that she could go up to play with the moon. It wasn’t so far away as a star, after all. So she stared up at the moon and spun in a circle, spun and spun, faster and faster, her long braids whipping into a whirlwind, and soon her feet weren’t on the ground anymore, and then if she’d looked down she’d have seen the swing set far below, and the tops of roofs, and then Taizen Gate turned into a sprinkling of pretty lights in the distance past the clouds, and then it became very quiet, and then they were on the moon.

They landed at the edge of the sparkling moondust falls where the bunny had tumbled off and were surrounded all at once by rabbits of all colors, even some striped like peppermint sticks, others polka-dotted like party dresses. The spotted bunny leaped from Celeste’s arms into his mother’s paws and the rest led Celeste off to the mooncake village, where all of the buildings were made of different flavors of mooncakes. The bunnies gave her super-tech moonwalking boots and a magical moon staff and made her the princess of the moon. Her most important princess duty was to taste all of the mooncake flavors, and she took to the task with great seriousness.

After a whole night of mooncake eating, she told the rabbits that she had to return home. The rabbits were sad and tried to make her stay. Celeste explained that her brother Vox would get into trouble without her there to care for him, but to show her dedication to her duties, she returned every week thereafter to be Moon Princess, and to teach the rabbits a little magic, and for the official mooncake taste-testing (even though peanut butter was always her favorite).

 


CANON CELESTE LORE:


 

Summer Party Phinn Skin Giveaway: Highlight Contest

  • Vainglory
  • |
  • Aug 31, 2016

To celebrate our favorite river troll’s new summer look, we’re offering a series of giveaways of his new Summer Party skin. Check back each week for a new chance to win! 

Phinn Highlights Contest

We know you love to pull your enemies to their doom and smash them into little bits! So now is your chance to show us your best Phinn moments with a highlight reel. Here’s how it works: players create their best Phinn Highlight reel and/or retweet others. The more you retweet, the better your chances of winning!

You can enter this contest using twitter and/or instagram.

Rules:

  • The contest runs from September 2nd, 9:00AM PDT to September 6th, 9:00AM PDT.
  • Winners will be announced every day starting September 4th.
  • Each day we will choose up to 10 winners from among the entries.
  • Include the tag #PhinnHighlights and your player name (IGN) in the post.
  • You must be following @vainglory.
  • If you enter using Twitter, your tweet must not start with the @ symbol.
  • If you enter using Instagram, your post must have @vainglory tagged in the photo and in the caption.
  • You can participate every day with a new entry
  • Winners will receive the Summer Party Phinn skin!

 

‘Dear Diary’ Lyra is Coming Soon!

  • Vainglory
  • |

1000x500_Lyra_Unicorn

What did Lyra want to be when she grew up? ‘Dear Diary’ Lyra gives you a secret glimpse into the early dreams of Vainglory’s dangerous Gythian mage.


CHECK OUT HER IN-GAME FOOTAGE & 3D MODEL: 

https://youtu.be/A_XDJEK75X4

SKIN HIGHLIGHTS:

MODEL CHANGES

    • Super-rare unicorn horn!
    • Pink party dress with red roses and ribbons

EFFECTS CHANGES

  • Magic runes transformed into hearts for allies, broken hearts for enemies
  • Arcane missiles look like hearts and arrows
  • Ultra-pretty rainbow bridge portals

ALTERNATE FATE LORE

Dear Diary,

Everything is AMAZING because it’s my tenth birthday! I’m sad that my horn hasn’t grown out yet. Most of my family have antlers so they say I will also grow antlers but I think when I grow up I’ll have one of the super-rare unicorn horns because I am the very best in my family at magic.

I got to wear my party dress today, the pink one with the satin roses and ribbons. Every other day, I have to wear the mage academy uniform. I like the academy but the uniform is plain black. Today I had a party and cake and I even danced once with Titus, the cutest boy at the academy.

When I grow up, I’ll wear my party dresses every day, except they’ll have real roses instead of satin ones, and pretty shoes for dancing. I’ll be the best Battlemage in the Mage Guild, maybe the world! I’ll defeat Gythia’s enemies with rainbows and love magic because Titus will be my husband. He acts like he doesn’t like me just because I’m not Mageborn and he is but when we’re grownups and in love that won’t matter at all.

When I grow up, I’m going to have the best life, and I promise I’ll never go anywhere without you, Dear Diary.

Love,

Lyra

 


CANON LYRA LORE:

The Consequence and The Inception
The First Mistake


 

‘Just Beginning’ to ‘Vainglorious’: Explaining ‘Red’ Items

  • Vainglory
  • |
  • Oct 11, 2016

Are you new to Vainglory? Or, are you perhaps struggling to keep up with your allies and enemies? This series will bring new players up to speed and help those 0-10 players break the slump and start consistently succeeding.


AN INTRODUCTION TO ‘RED’ (WEAPON) ITEMS

Red items enhance your basic attacks. A “basic attack” is the standard attack that all heroes have. To initiate a basic attack, you simply need to tap on a minion or enemy hero.

Red items are not just about making your basic attacks do more damage. There are three different types of weapon items. First, there’s the traditional “weapon damage” item. An item that enhances weapon damage impacts how hard you hit. Let’s look at new hero Gwen, for example. Gwen starts with her basic attacks doing 65 damage. If she were to purchase a Weapon Blade (+15 weapon damage), her basic attacks would now do 80 damage every time she hit something.

Some items impact your weapon attack speed. Attack speed determines how often you hit. If Gwen bought a Swift Shooter instead of a Weapon Blade, her attacks would still do the base 65 damage with a basic attack. But her attack speed would be +20%. In practical terms, she would do six attacks in the same amount of time she would normally do five.

There’s a third type of weapon item designed to inflict “critical strikes,” which are depicted in-game with a red (!) mark. These strikes deal 50% more damage than a usual basic attack. Items of this type come with two stats: critical chance and critical damage. One increases the likelihood you’ll get a critical strike and the other further increases the amount of damage such a critical strike will do.

Let’s look at Gwen again. Normally, she doesn’t have much of a chance to cause critical strikes. But with a Lucky Strike, she now has a 20% chance for her basic attack to become a critical strike. Lucky Strike also includes +12% critical damage, which means a critical strike will now do 62% more damage than a usual basic attack!

Generally, if you’re playing a hero buying weapon items, you’ll want to focus on at least two of the three types. High weapon damage items such as Sorrowblade pair very well with high attack speed items such as Breaking Point or high critical strike items such as Tyrant’s Monocle. But the balance of the three categories is highly dependent on the character. Experiment to find out what works best for your playstyle, and explore the item stats on guide/resource websites such as VaingloryFire.


https://www.youtube.com/watch?v=QOtF7grEGsU&feature=youtu.be

UNDERSTANDING THE TIER SYSTEM

As discussed in the Blue Item guide, Vainglory has some truly powerful items. Each of these items has ingredients that need to be purchased first in order to complete their recipe. So, if you want to purchase that Sorrowblade — a powerful item for increasing your damage — you’ll first need to purchase a bunch of lesser items including Weapon Blade and a Heavy Steel. Think of purchasing items as purchasing ingredients; you want to have a powerful Tier III item in mind and then see what you have to buy first in order to get it. Occasionally, you’ll have so much gold that you can buy both the ingredients and the final powerful item at once, but that’s probably an indication that you should have spent your gold a while ago! Better to increase your power in small steps than be weak for a long time and then have a massive power spike.

When you first start a game of Vainglory, you’ll start out with just enough gold to buy a Weapon Blade. A Weapon Blade is a Tier I item, meaning you can get it immediately without purchasing anything else. You’ll also notice that it’s an ingredient for virtually every Tier III weapon item in the game. After purchasing it, you’ll have the opportunity to upgrade it to a Tier II item if you have sufficient gold. In order to get more gold, you’ll need to kill minions, monsters and enemy heroes. The great thing about buying any lower-tiered item is that you’ll get the next tiered item in that progression at a discount — so there’s no downside in buying that Weapon Blade while you save up for that Tier II Heavy Steel. Again, it’s always good idea to spend your gold.

So let’s say you’ve bought that Heavy Steel. You’re doing a lot more damage now! Let’s look at Gwen’s basic attacks again. As mentioned before, Gwen’s basic attack would normally do 65 weapon damage at Level 1. With a Heavy Steel, it would do 55 points more of damage. So now she’s doing 65 + 55 damage.

Next, you’ll want to purchase your first Tier III item. While any weapon-focused hero will usually buy the same Tier I and Tier II items, purchasing Tier III items depends a great deal on your hero. Since each Tier III items does something slightly different, all of these options can be especially daunting to new players.


WHICH HEROES BENEFIT FROM RED ITEMS?

Typically, the heroes that benefit the most from weapon damage items are snipers, warriors and sometimes assassins. More specifically, red items benefit:

  • Snipers: Gwen, Vox, Skye, Baron, Kestrel, SAW and Ringo
  • Warriors: Glaive, Alpha, Joule, Krul, Ozo and Rona
  • Assassins: Taka and Blackfeather.

You can buy weapon items for other heroes — such as roamers Fortress and Lance — but for now it’s best to focus on heroes that most clearly benefit from weapon items.


WHAT TIER III ITEMS TO BUY?

sorrowbladeSorrowblade: Gives you the highest amount of weapon damage in one item. You hit people, they hurt. Commonly the first item you buy. Everyone benefits from this.

 


bonesawBonesaw: Will shred the enemy’s armor, so it’s great against tank heroes or heroes who buy armor like Atlas Pauldron or Metal Jacket. If you’re facing a really tough enemy that you just can’t seem to hurt enough, this will help bring them down. Great on any hero benefiting from attack speed, like Krul.


tornado-triggerTornado Trigger: Grants a hero the highest amount of attack speed and increases critical chance. If you want to hit someone a lot with your basic attacks, such as Joule and Glaive, this is a great option. Hit more often!


breaking-pointBreaking Point: The longer the fight goes on, the more powerful Breaking Point becomes. So it’s great for sustained fights and heroes who can stay in the fight for a while. If you can stay alive, you can do a huge amount of damage, but assassins generally don’t live long enough to properly use this. Kestrel and Rona benefit greatly from this.


tyrants-monocleTyrant’s Monocle: Highest amount of critical chance and weapon damage. Good for anyone who wants to increase their likelihood for a big hit. Usually purchased after other items. Instead of hitting someone more often, your single strikes are more likely to do a lot of damage — great for heroes like Ringo.


tension-bowTension Bow: Good early-game item that gives you a big spike of damage every 6 seconds. Perfect for anyone who wants to do the bulk of their damage in quick bursts, like the assassin Taka. Note: It is not recommended to purchase this item in the late game; it’s impact is severely lessened. 


serpent-maskSerpent’s Mask: Grants lifesteal, so it’s great for sustaining yourself in a teamfight. Great for warriors like Rona or Blackfeather who can survive long enough to take advantage of its benefits. Differs from Breaking Point in that it focuses on making you live longer rather than making them die faster.


PROPOSED ITEM BUILD FOR GWEN

When players talk about “builds,” they’re usually talking about the final Tier III items that a hero will purchase during a match. These builds vary in strategy: Some emphasize damage or attack speed and even crystal damage instead of weapon damage. For more proposed builds, check out VaingloryFire.com. If you’re eager to try out the new hero Gwen, start by following the “Recommended” weapon build in-game, presented below:

Early-game: Heavy Steel, Swift Shooter, Sprint Boots

Buying Heavy Steel and Swift Shooter (both mid-tier items) instead of Sorrowblade, for example, is a better idea early game because it gives you weapon damage and attack speed whereas Sorrowblade only gives you the former. Sprint boots grants you a speed boost to get out of tough situations.  

Mid-game: Sorrowblade, Heavy Steel, Reflex Block, Breaking Point, Travel Boots

Now you’re buying your first Tier III items: Sorrowblade and Breaking Point. You’ll notice that it’s also recommended you purchase another “Heavy Steel,” and that’s because, again, weapon damage builds on itself. The Travel Boots are a strong Tier II item to give Gwen speed while Reflex Block helps give her defense.

Late Game: Tyrants Monocle, Halcyon Chargers, Aegis, Metal Jacket

Tyrant’s Monocle gives Gwen some major critical damage while the rest of the build helps keep her alive: Halcyon Chargers for speed, Aegis to counter crystal damage and Metal Jacket to counter weapon damage.


REMEMBER: BRONZE COUNTERS RED

All the items in Vainglory fall into categories based on their color. There’s a huge amount of strategy that goes into “counterbuilding,” which means buying items based on the enemy’s purchases. We’re not going to go into all that now, but there is one thing you can keep in mind: Bronze (armor) items protect against red (weapon) items. So, if you see the enemy building a ton of red, you can build bronze items. If you’re suddenly doing a lot less damage with your abilities than earlier in the match, chances are that enemy bought a lot of bronze items like Atlas Pauldron or Metal Jacket to protect themselves from you.

We’ll go into defense items in Part III of our guide.



IN SUMMARY

  • Weapon items improve your hero’s basic attacks.
  • Snipers, warriors and some assassins benefit the most from weapon items.
  • To buy red items, kill enemies and collect gold so you can afford stuff.
  • The more gold you have, the more powerful the items you can buy.
  • Tier III items are powerful but varied. Try them out to see what works for your hero and playstyle!

As informative as any guide may be, there is nothing better than hands-on experience. Play a game with bots to try out the different weapon items in real-time. Maybe you’ll find success playing Gwen and focusing on maximum damage with Sorrowblades, or maybe you prefer the frenetic pace and high damage upside of a Tornado Trigger and Tyrant’s Monocle. The combinations are endless, and learning what works best for you is part of the fun!

Check back next week for our guide to defense items — the ways to counter red and blue items.

‘Netherknight’ Lance is Coming Soon!

  • Vainglory
  • |
  • Aug 31, 2016

1000x500_DeathLance

Lance turned against Samuel in the end … but what if he hadn’t? ‘Netherknight’ Lance explores this possibility with Alternate Fates lore and a frightening new look straight from the Netherworld.


CHECK OUT HIS IN-GAME FOOTAGE & 3D MODEL: 

https://youtu.be/Z7ONhZPZM18

SKIN HIGHLIGHTS:

    • Nether-forged armor
    • Death’s Head sallet
    • Wing-hilted zweihander
    • Netherwyrm pauldrons

 


ALTERNATE FATE LORE

For the canon origins of this tale, read ‘The Trial.’

Consumed by the Dark

A shadow fled from Verdict and landed in Samuel’s periphery a split moment before pain flooded his belly. He whirled to face his aggressor and stared into his own face, at Malice pointed at his own torso. There was no time to register this ultimate betrayal before his shadow double flanked and shot again.

Lance lunged forward only to slam full-force into a shimmering green wall.

“For every action, there is a consequence,” said Lyra.

Through the magic wall, Lance watched Samuel fight his shadow double, unable to move, his teeth grinding. With all his might he stepped away from the grip of the wall and turned to face her. “He is my ward,” he said, raising his long blade. “You raised him like a son.”

Lyra flinched back then spun, her robes swirling, to run, but the knight lunged and his weapon found easy purchase in her back. She crumpled to the ground, blood pooling around Lance’s greaves; the magic bulwark dissolved and faded along with its maker.

Lance stood over the body of his first kill for five gulping breaths, marveling at how fragile and small she appeared in death.

Kenaz!” cried Samuel behind him, and the curtain between worlds parted, and the Netherdark clouded the hall. Lance watched in horror as the greedy dead poured over the soul that hovered still near Lyra’s body. She struggled against the hands that gripped her by the arms and legs and hair but could not resist them, for she belonged no more with the living.

Lance stood on the precipice of his choice, the boy he’d sworn to protect behind him, the woman he’d murdered before him; beyond, the ice mage looked on, his bushy brows knitted, his face ashen, his knuckles white around his staff.

“I’ll handle the kid,” said Reim.

Lance rolled into the center of the dark cloud, allowed it to swallow him into its dark belly, and chased after the soul of his victim as she was spirited away –

– and then there was nothing.

There was no hall, no Samuel or Reim or Lyra. There was no Gythia; indeed there was no sun or ground. It was not dark: it was a complete lack of light. In that deep nothing Lance spun and touched nothing. He called out and the nothing swallowed his voice, and he realized that never before in his life had he been alone. He had, also, never been afraid, but of the Netherworld he was terrified.

And then, from farther away than he should have been able to see, he spied a light. There was no hope in the light as it grew brighter, only dread. It seemed to take ages to come close enough to make out its shape: an enormous three-headed armored dire wolf made of molten flame.

An armory grew up around them, illuminated by the flames, full of suits of armor, weapons of all kinds, shields and helms. In the firelight Lance himself took shape. His Gythian armor was gone; he knelt in a subarmalis in bare feet, unarmed.

“Rise, Knight, and choose,” said the middle head of the wolf. “Your charge awaits.”

To be continued…

Read about ‘Netherworld’ Fortress


CANON LANCE LORE:

The Archelions
Gythian Lance


 

‘Broken Doll’ Alpha Tier II is Here!

  • Vainglory
  • |
  • Aug 25, 2016

Dig deeper into the toy box to discover ‘Broken Doll’ Alpha Tier II, the pretty-prettiest of the dollies with a plan to save a little girl …


CHECK OUT HER IN-GAME FOOTAGE & 3D MODEL: 

https://youtu.be/3C7zavJMOEM

SKIN HIGHLIGHTS:

  • New scissors weapon!
  • Pretty-pretty dress
  • Golden dolly joints
  • Shiny bows on her shiny booties
  • Fancy lady’s top hat

TIER II ALTERNATE FATE:

Pretty-Pretty

Read Part I: ‘The Loud Voice & the Quiet Voice’

You think she’ll come back to us? You’re dumb. She can’t come back know why? Because she can hear the quiet inside voices of the grownups and grownups are afraid, so they make her stay in a little room with a little window.

You have just that ugly jacket but I have the pretty-pretty dress and the pretty-pretty hair so I’m the prettiest so I’m in charge and we aren’t going to wait any more. You take your knife and I’ll take this sharp thing I found in Mama’s sewing room and we will go to the Bad Place and save her from the Bad People and if they try to stop us we will put our sharp things into their soft-soft eyes, and she will never have to eat the candy again, and we will play house just her and us dollies forever and ever and…

To be continued …


CANON ALPHA LORE:


Check the in-game Market every Friday for a new skin release!

‘Just Beginning’ to ‘Vainglorious’: What Hero Roles to Play

  • Vainglory
  • |
  • Aug 26, 2016

160825_Noob2Pro_1

 

Are you new to Vainglory? Or, are you perhaps struggling to keep up with your allies and enemies? Don’t worry. You’re in the right place. This new series is dedicated to bringing new players up to speed and helping those 0-10 players break the slump and start consistently succeeding. We’re going to start at the very beginning, with explanations of the different hero classifications. Check back next week for our guide to items.

Vainglory has nearly 30 heroes you can play. Each hero has unique strengths, weaknesses and abilities. Just choosing a character can be daunting for new players. Solo practicing against bots is a great way to try out new heroes that you don’t have unlocked to see what fits your combat style. So experiment to see what feels best.

What Kind of Player Are You?

Choosing a hero in Vainglory is a lot like choosing a character class in other games. Some players enjoy jumping in, doing lots of damage and getting out before the enemy knew what hit them. That’s what we’d call an “assassin.” But maybe you’re someone who likes to stand back from the action and attack or cast spells from a distance? Well, that’s what we’d call a “sniper” or “mage.” But perhaps you’re more of a mix-it-up type of player who wants to be in the heart of the fight. Then you’d likely do well as a “warrior” or “protector.” We’ll go over each role below.

Assassin

Assassins are great at isolating and eliminating a single threat with quick, high-damage attacks. They excel at doing a great deal of damage in a short amount of time before disappearing through speed bursts or stealth. Look for these heroes in the jungle or hiding in the brush of the lane. Assassins are typically very “squishy,” meaning they’re easy to kill. It’s typical for heroes in Vainglory to have a clear strengths and weaknesses. In this case, assassins do lots of damage quickly, but they are fragile and can be easily killed if caught or cornered.

Heroes: Taka, Koshka, Blackfeather

Sniper

Snipers also focus on dealing damage to a single target, but they use their weapon from a distance, rapidly dealing small amounts of damage over and over again. Imagine a gunslinger firing bullets from pistols in both hands. Also like assassins, snipers suffer from low health and must rely on speed, smart positioning or (likely) other heroes’ protection to survive.

Heroes: Ringo, SAW, Skye, Kestrel, Vox

Mage

Mages also enjoy having a great deal of distance between themselves and the enemy. Unlike assassins and snipers, however, mages are adept at doing damage to large areas of the map, and any enemies caught in the area won’t enjoy it. Mages focus on using their unique abilities to change the outcome of fights and ultimately the whole game. Similar to snipers, mages try to keep their distance from the edge of the action, but if the enemy breaks through the front lines and reaches a mage, it usually means a quick death.

Heroes: Celeste, Samuel, Petal, Reim, Skaarf

Warrior

Warriors are synonymous with “brawlers” who like getting up close and personal to the action. They’re front-line fighters who can take a punch and keep on dishing out damage. They may not be the fastest or the flashiest heroes, but they are always feared, and if they get to you, it’s extremely hard to get away. It’s very common for a team to employ a warrior to provide front-line damage while a sniper or mage stands back and contributes from afar. Look for warriors in the jungle part of the map.

Heroes:, Glaive, Krul, Rona, Alpha, Joule, Ozo, Fortress

Protector

You can think of the protector as the player who ensures that fragile teammates don’t die. They’re often on the front lines with warriors, sometimes “tanking” damage ahead of all the rest. Protectors are usually the most capable heroes at absorbing damage and should always lead the way, especially into uncharted areas of the map where enemy heroes may be lurking or waiting to ambush you. Sometimes protectors specialize in healing instead of absorbing punishment or create shields that absorb damage. Protectors benefit most from defensive items, especially health. Often these players “roam” around the map, helping their allies in different situations. While protectors don’t accumulate kills and flashy stats, many games swing based on the play and decision-making of the protector — especially since protectors often buy special items that help the whole team when used wisely.

Heroes: Catherine, Ardan, Lyra, Adagio, Lance, Phinn

So, take a moment and pick a role to focus on first. Usually, whichever one jumps out to you as feeling the most natural or fun will be the right initial fit.

Team Positions

Now that you’ve decided what role fits your playstyle, you need to know how to play on a team. Vainglory teams are composed of three players on each side. One player sticks to the top road of the map, called the lane, and is usually referred to as the “laner.” One player usually strays into the jungle and thus is referred to as the “jungler.” Finally, teams usually have someone who roams around the map, supporting their teammates in fights and going wherever help is needed most. We call this person the “roamer” (sometimes called a “support” by players). We will have detailed guides for how to play all three positions later on. But in the meantime, know that when you select a team, it’s good to have one player in each position.

When you play, you’ll find that certain hero classes are best suited for certain positions. Mages and snipers usually excel at playing in the lane, while warriors and assassins usually play in the jungle. Protectors usually do great as roamers. But these are just guidelines. It’s suggested to start playing heroes in their traditional way, but feel free to experiment over time and find what works for you. Most heroes in Vainglory are highly flexible and can be molded into the position of your choosing. (Lyra, for example, is frequently used by experienced players mage-style in lane despite commonly being played as a roaming protector.) Keep playing and you’ll find not only the character that best fits your playstyle, but the best way to use them!

Now that you know what role to play, let’s move on to demystifying the item shop. Check back next week for our first article on what items to build and why.